剧情
This commit is contained in:
49
Assets/Resources/Story/Chapter0/Dialogs/Example.txt
Normal file
49
Assets/Resources/Story/Chapter0/Dialogs/Example.txt
Normal file
@@ -0,0 +1,49 @@
|
||||
$[开始]
|
||||
$Condition{
|
||||
GetVariable("Branch") == 1 -> [标题1];
|
||||
GetVariable("Branch") == 2 -> [标题2];
|
||||
}
|
||||
|
||||
#上面是条件判断,获取变量Branch的值,决定进入哪个标题。
|
||||
#这是一个注释。
|
||||
#-----------
|
||||
|
||||
|
||||
$[标题1]
|
||||
$角色名字1: 说话内容1
|
||||
|
||||
#Dialog结束了
|
||||
#-----------
|
||||
|
||||
|
||||
$[标题2]
|
||||
$角色名字2: 说话内容2
|
||||
$Choice(选项名字){
|
||||
选项内容A -> [选择A];
|
||||
选项内容B -> [选择B];
|
||||
}
|
||||
#上面是选项
|
||||
#-----------
|
||||
|
||||
|
||||
$[选择A]{
|
||||
SetVariable("ChooseResult", 1);
|
||||
GenerateDialogBlock("Departure_P2_A");
|
||||
}
|
||||
$角色名字2: 说话内容3-1
|
||||
$角色名字2: 说话内容3-2
|
||||
|
||||
#标题后面的{}内为自定义函数。
|
||||
#SetVariable("ChooseResult", 1) 设置变量ChooseResult的值为1。
|
||||
#GenerateTextBlock("Departure_P2_A") 生成名字为Departure_P2_A的文本块。
|
||||
#-----------
|
||||
|
||||
|
||||
$[选择B]{
|
||||
SetVariable("ChooseResult", 2);
|
||||
GenerateDialogBlock("Departure_P2_B");
|
||||
}
|
||||
$角色名字2: 说话内容4-1
|
||||
$角色名字2: 说话内容4-2
|
||||
$角色名字2: 说话内容4-3
|
||||
#-----------
|
||||
Reference in New Issue
Block a user