剧情
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13
Assets/Scripts/Menu/SongSelection/BeatmapSave.cs
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13
Assets/Scripts/Menu/SongSelection/BeatmapSave.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class BeatmapSave
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{
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public float accuracy;
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public bool isFullCombo;
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public bool isAllPerfect;
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}
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}
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11
Assets/Scripts/Menu/SongSelection/BeatmapSave.cs.meta
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11
Assets/Scripts/Menu/SongSelection/BeatmapSave.cs.meta
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fileFormatVersion: 2
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guid: 6b751bb37660d844780656591830afff
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,18 +1,26 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using Sirenix.OdinInspector;
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using UnityEngine;
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public class SongSelectionManager : MonoBehaviour
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namespace Ichni.Menu
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{
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// Start is called before the first frame update
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void Start()
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public partial class SongSelectionManager : SerializedMonoBehaviour
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{
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}
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public static SongSelectionManager instance;
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// Update is called once per frame
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void Update()
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{
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private void Awake()
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{
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instance = this;
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}
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}
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}
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public partial class SongSelectionManager
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{
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}
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}
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13
Assets/Scripts/Menu/SongSelection/SongStatusSave.cs
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13
Assets/Scripts/Menu/SongSelection/SongStatusSave.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class SongStatusSave
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{
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public bool isCompleted;
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public string additionalInfo;
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public Dictionary<string, BeatmapSave> beatmapSaves;
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}
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}
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11
Assets/Scripts/Menu/SongSelection/SongStatusSave.cs.meta
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11
Assets/Scripts/Menu/SongSelection/SongStatusSave.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0e15d295a0ae77041ad0269ab3801bc3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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