剧情
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@@ -8,18 +8,32 @@ using UnityEngine.Serialization;
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namespace Ichni.Story
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{
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public class StoryManager : SerializedMonoBehaviour
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public partial class StoryManager : SerializedMonoBehaviour
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{
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public static StoryManager instance;
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[FormerlySerializedAs("storylineDisplay")] public Storyline storyline;
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public StoryUIPage storyUIPage;
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public string currentChapter;
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public Dictionary<string, StoryData> storyDatas;
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public StorylineDisplay storylineDisplay;
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[FormerlySerializedAs("StoryPage")] public StoryUIPage storyUIPage;
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public Dictionary<string, int> globalVariables;
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void Awake()
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{
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instance = this;
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}
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}
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public partial class StoryManager
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{
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}
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public enum StoryBlockState
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{
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Locked,
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Current,
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Completed
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}
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}
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