perf
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@@ -80,6 +80,15 @@ namespace Ichni.RhythmGame
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/// 从存档类中生成游戏物体
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/// </summary>
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public abstract void ExecuteBM();
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/// <summary>
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/// 在AfterInitialize中被调用,用于处理GameElement的“需要引用”的物体在此物体后面生成的情况。
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/// 注意,如果使用此函数,需要在ExecuteBM中设置 matchedElement.matchedBM = this;
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/// </summary>
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public virtual void AfterExecute()
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{
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}
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}
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}
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}
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