perf
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@@ -43,7 +43,7 @@ namespace Ichni.RhythmGame
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{
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float x = Mathf.Lerp(Screen.width, bottomX, intensityCurve.Evaluate(effectProgressPercent));
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float y = Mathf.Lerp(Screen.height, bottomY, intensityCurve.Evaluate(effectProgressPercent));
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Debug.Log(x + ", " + y);
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//Debug.Log(x + ", " + y);
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GameManager.instance.postProcessingManager.SetPixelateStrength(x,y);
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}
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@@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using Sirenix.OdinInspector;
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using UniRx;
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using UnityEngine;
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namespace Ichni.RhythmGame
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