perf
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@@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Ichni.RhythmGame
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{
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@@ -15,7 +16,7 @@ namespace Ichni.RhythmGame
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public GameObject judgeEffect;
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public List<GameObject> notePartList;
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public List<GameObject> effectPartList;
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public List<GameObject> effectPrefabList;
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public EffectSubmodule effectSubmodule { get; set; }
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public SelectSubmodule selectSubmodule { get; set; }
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@@ -38,11 +39,6 @@ namespace Ichni.RhythmGame
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effectSubmodule = new EffectSubmodule(this, EffectSubmodule.EffectSubmodulePreset.Note);
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}
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public override void SetEditorSubmodules()
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{
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selectSubmodule = new SelectSubmodule(this, note);
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}
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public virtual void Recover()
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{
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