This commit is contained in:
SoulliesOfficial
2025-07-21 05:42:20 -04:00
parent e483cfe502
commit bae0bfbc20
533 changed files with 172709 additions and 125965 deletions

View File

@@ -28,7 +28,7 @@ namespace Ichni.RhythmGame
point.trackListFolder = elementFolder;
point.trackSwitch = trackSwitch;
point.trackPercent = trackPercent;
point.trackPositioner.motion.applyRotation = false;
return point;
}

View File

@@ -13,9 +13,10 @@ namespace Ichni.RhythmGame
public SplinePositioner trackPositioner;
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
public bool motionApplyRotation;
public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, Track track)
bool isFirstGenerated, Track track, bool motionApplyRotation)
{
TrackHeadPoint head = Instantiate(GameManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
@@ -24,6 +25,9 @@ namespace Ichni.RhythmGame
head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
head.trackPositioner.spline = track.trackPathSubmodule.path;
head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
head.motionApplyRotation = motionApplyRotation;
head.trackPositioner.motion.applyRotation = motionApplyRotation;
return head;
}
@@ -45,7 +49,7 @@ namespace Ichni.RhythmGame
{
public override void SaveBM()
{
matchedBM = new TrackHeadPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM);
matchedBM = new TrackHeadPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, motionApplyRotation);
}
}
@@ -53,26 +57,29 @@ namespace Ichni.RhythmGame
{
public class TrackHeadPoint_BM : GameElement_BM
{
public bool motionApplyRotation = false;
public TrackHeadPoint_BM()
{
}
public TrackHeadPoint_BM(string elementName, Guid elementGuid, List<string> tags,
GameElement_BM attachedElement)
GameElement_BM attachedElement, bool motionApplyRotation)
: base(elementName, elementGuid, tags, attachedElement)
{
this.motionApplyRotation = motionApplyRotation;
}
public override void ExecuteBM()
{
matchedElement = TrackHeadPoint.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid) as Track);
GetElement(attachedElementGuid) as Track, motionApplyRotation);
}
public override GameElement DuplicateBM(GameElement parent)
{
return TrackHeadPoint.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent as Track);
return TrackHeadPoint.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent as Track, motionApplyRotation);
}
}
}

View File

@@ -33,7 +33,7 @@ namespace Ichni.RhythmGame
point.trackPercent = trackPercent;
point.isBeyond1 = trackPercent.animations.Any(animation => animation.endValue > 1); //判断是否有超过1的动画超过1将会循环
point.trackPositioner.motion.applyRotation = false;
return point;
}