perf
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@@ -45,7 +45,7 @@ namespace Ichni.Story.UI
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{
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SongStatusSave songStatusSave = GameSaveManager.instance.SongSaveModule.songStatusSaves[songName];
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string chapter = ChapterSelectionManager.instance.currentChapter;
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string chapter = ChapterSelectionManager.instance.currentChapter.chapterName;
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ChapterSelectionUnit cpt = ChapterSelectionManager.instance.chapters.First(c => c.chapterIndex == chapter);
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SongItemData song = cpt.songs.First(s => s.songName == this.songName);
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foreach (DifficultyData difficulty in song.difficultyDataList)
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@@ -43,7 +43,7 @@ namespace Ichni.Story.UI
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//TutorialBlockUI t0 = GenerateTutorialBlock(new Vector2(200, -400), "ZakoCurse 0");
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//TextBlockUI b1 = GenerateTextBlock("Departure_P1_A", new Vector2(1000, -400), StoryBlockState.Current);
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SetUpStoryline(ChapterSelectionManager.instance.currentChapter);
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SetUpStoryline(ChapterSelectionManager.instance.currentChapter.chapterName);
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/*GenerateTextBlock("Departure_P1_A", new Vector2(1000, -400), StoryBlockState.Current);
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GenerateTextBlock("Departure_P2_A", new Vector2(1500, -400), StoryBlockState.Current);
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@@ -60,7 +60,7 @@ namespace Ichni.Story.UI
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public TutorialBlockUI GenerateTutorialBlock(string blockName, Vector2 position, StoryBlockState state)
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{
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TutorialBlockUI block = Instantiate(tutorialBlockPrefab, content).GetComponent<TutorialBlockUI>();
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StoryData storyData = StoryManager.instance.storyDatas[ChapterSelectionManager.instance.currentChapter];
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StoryData storyData = StoryManager.instance.storyDatas[ChapterSelectionManager.instance.currentChapter.chapterName];
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TutorialBlockData blockData = storyData.tutorialBlockDatas.FirstOrDefault(data => data.blockName == blockName);
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if (blockData == null) throw new KeyNotFoundException("There is no block with name " + blockName);
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@@ -76,7 +76,7 @@ namespace Ichni.Story.UI
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public DialogBlockUI GenerateDialogBlock(string blockName, Vector2 position, StoryBlockState state)
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{
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DialogBlockUI block = Instantiate(dialogBlockPrefab, content).GetComponent<DialogBlockUI>();
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StoryData storyData = StoryManager.instance.storyDatas[ChapterSelectionManager.instance.currentChapter];
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StoryData storyData = StoryManager.instance.storyDatas[ChapterSelectionManager.instance.currentChapter.chapterName];
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DialogBlockData blockData = storyData.dialogBlockDatas.FirstOrDefault(data => data.blockName == blockName);
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if (blockData == null) throw new KeyNotFoundException("There is no block with name " + blockName);
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@@ -92,7 +92,7 @@ namespace Ichni.Story.UI
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public SongBlockUI GenerateSongBlock(string blockName, Vector2 position, StoryBlockState state)
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{
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SongBlockUI block = Instantiate(musicBlockPrefab, content).GetComponent<SongBlockUI>();
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StoryData storyData = StoryManager.instance.storyDatas[ChapterSelectionManager.instance.currentChapter];
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StoryData storyData = StoryManager.instance.storyDatas[ChapterSelectionManager.instance.currentChapter.chapterName];
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SongBlockData blockData = storyData.songBlockDatas.FirstOrDefault(data => data.blockName == blockName);
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if (blockData == null) throw new KeyNotFoundException("There is no block with name " + blockName);
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