perf
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Noise Shader Library for Unity
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==============================
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**NoiseShader** is a Unity package that provides 2D/3D gradient noise
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functions written in the shader language. These functions are ported from the
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[webgl-noise] library that is originally written by Stefan Gustavson and Ahima
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Arts.
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[webgl-noise]: https://github.com/ashima/webgl-noise
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At the moment, it contains the following functions:
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- Classic Perlin noise (2D/3D)
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- Periodic Perlin noise (2D/3D)
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- Simplex noise (2D/3D)
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- Analytical derivatives of simplex noise (2D/3D)
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How To Install
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--------------
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This package uses the [scoped registry] feature to resolve package dependencies.
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Please add the following sections to the manifest file (Packages/manifest.json).
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[scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html
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To the `scopedRegistries` section:
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```
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{
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"name": "Keijiro",
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"url": "https://registry.npmjs.com",
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"scopes": [ "jp.keijiro" ]
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}
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```
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To the `dependencies` section:
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```
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"jp.keijiro.noiseshader": "2.0.0"
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```
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After changes, the manifest file should look like below:
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```
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{
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"scopedRegistries": [
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{
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"name": "Keijiro",
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"url": "https://registry.npmjs.com",
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"scopes": [ "jp.keijiro" ]
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}
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],
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"dependencies": {
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"jp.keijiro.noiseshader": "2.0.0",
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...
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```
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