update
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@@ -39,7 +39,7 @@ namespace Ichni.RhythmGame
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if (fieldOfView.returnType == FlexibleReturnType.MiddleExecuting)
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{
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targetGameCamera.perspectiveAngle = fieldOfView.value;
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targetGameCamera.gameCamera.fieldOfView = fieldOfView.value;
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targetGameCamera.cam.fieldOfView = fieldOfView.value;
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}
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}
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@@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using DG.Tweening;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.UI;
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using UniRx;
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@@ -13,7 +14,7 @@ namespace Ichni.RhythmGame
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{
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public partial class GameCamera : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
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{
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[FormerlySerializedAs("camera")] public new Camera gameCamera;
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public Camera cam;
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public Transform rotationPoint;
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public Transform positionPoint;
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public Transform cameraTransform;
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@@ -40,7 +41,7 @@ namespace Ichni.RhythmGame
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gameCamera.parentElement = parentElement;
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gameCamera.cameraViewType = cameraViewType;
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gameCamera.gameCamera.orthographic = cameraViewType == CameraViewType.Orthographic;
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gameCamera.cam.orthographic = cameraViewType == CameraViewType.Orthographic;
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gameCamera.perspectiveAngle = perspectiveAngle;
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gameCamera.orthographicSize = orthographicSize;
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gameCamera.cameraTransform = gameCamera.transform;
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@@ -55,7 +56,7 @@ namespace Ichni.RhythmGame
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//gameCamera.perspectiveOffset = 11f * ratioDifference;
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}
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gameCamera.gameCamera.fieldOfView = perspectiveAngle + gameCamera.perspectiveOffset;
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gameCamera.cam.fieldOfView = perspectiveAngle + gameCamera.perspectiveOffset;
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return gameCamera;
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}
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@@ -63,7 +64,7 @@ namespace Ichni.RhythmGame
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{
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base.AfterInitialize();
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//gameCamera.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(cameraManager.uiCamera);
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GameManager.instance.backgroundController.backgroundCanvas.worldCamera = gameCamera;
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GameManager.instance.backgroundController.backgroundCanvas.worldCamera = cam;
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}
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public override void SetDefaultSubmodules()
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@@ -24,7 +24,7 @@ namespace Ichni.RhythmGame
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public void ApplyExtension()
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{
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gameCamera.gameCamera.farClipPlane = farClipRange;
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gameCamera.cam.farClipPlane = farClipRange;
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}
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}
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@@ -14,7 +14,7 @@ namespace Ichni.RhythmGame
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public Vector3 offsetValue;
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public AnimationCurve offsetCurve;
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Transform gameCameraTransform => GameManager.instance.cameraManager.gameCamera.gameCamera.transform;
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Transform gameCameraTransform => GameManager.instance.cameraManager.gameCamera.cam.transform;
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Tweener offsetTweener;
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public CameraOffsetEffect(float duration, Vector3 offsetValue, AnimationCurve offsetCurve)
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@@ -12,8 +12,9 @@ namespace Ichni.RhythmGame
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public Vector3 tiltValue;
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public AnimationCurve tiltCurve;
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Transform gameCameraTransform => GameManager.instance.cameraManager.gameCamera.gameCamera.transform;
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GameCamera gameCamera=> GameManager.instance.cameraManager.gameCamera;
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Tweener tiltTweener;
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Tweener tiltBackTweener;
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public CameraTiltEffect(float duration, Vector3 tiltValue, AnimationCurve tiltCurve)
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{
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@@ -26,17 +27,17 @@ namespace Ichni.RhythmGame
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public override void Recover()
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{
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tiltTweener?.Kill(true);
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gameCameraTransform.localEulerAngles = Vector3.zero;
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tiltBackTweener?.Kill(true);
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gameCamera.cam.transform.localEulerAngles = Vector3.zero;
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}
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public override void PreExecute()
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{
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tiltTweener = gameCameraTransform.DOBlendableLocalRotateBy(tiltValue, duration, RotateMode.FastBeyond360).SetEase(tiltCurve).Play();
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tiltTweener = gameCamera.cam.transform.DOBlendableLocalRotateBy(tiltValue, duration, RotateMode.FastBeyond360).SetEase(tiltCurve).Play();
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}
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public override void Adjust()
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{
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}
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public override EffectBase_BM ConvertToBM()
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@@ -47,7 +48,7 @@ namespace Ichni.RhythmGame
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public override void Disrupt()
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{
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tiltTweener?.Kill();
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gameCameraTransform.DOLocalRotate(Vector3.zero, 0.4f).Play();
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tiltBackTweener = gameCamera.cam.transform.DOLocalRotate(Vector3.zero, 0.4f).SetEase(Ease.OutSine).Play();
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}
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}
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@@ -48,7 +48,7 @@ namespace Ichni.RhythmGame
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float distance = Vector2.Distance(inputScreenPosition, noteScreenPosition);
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if (distance <= areaRadius * CurrentScreenRatio())
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if (distance <= areaRadius)
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{
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if (inputUnit is InputUnitSwipe swipe && note is Flick flick)
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{
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@@ -86,7 +86,7 @@ namespace Ichni.RhythmGame
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public override NoteJudgeUnit ConvertToGameType(NoteBase attachedNote)
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{
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#if UNITY_EDITOR || UNITY_STANDALONE
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#if UNITY_STANDALONE
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return new FullScreenNearTimeJudgeUnit(attachedNote);
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#elif UNITY_ANDROID || UNITY_IOS
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return new TouchAreaJudgeUnit(attachedNote, areaRadius);
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@@ -144,7 +144,7 @@ namespace Ichni.RhythmGame
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return true;
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}
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Camera gameCamera = GameManager.instance.cameraManager.gameCamera.gameCamera;
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Camera gameCamera = GameManager.instance.cameraManager.gameCamera.cam;
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foreach (Vector2 localDir in availableFlickDirections)
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{
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@@ -345,9 +345,15 @@ namespace Ichni.RhythmGame
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if (!isFirstJudged && GameManager.instance.songTime > exactJudgeTime + judgeIntervals.afterMiss)
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{
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Miss(exactJudgeTime + judgeIntervals.afterMiss);
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isFirstJudged = true;
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isFinalJudged = true;
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foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["StartHold"])
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{
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e.Disrupt();
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}
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Miss(exactJudgeTime + judgeIntervals.afterMiss);
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RemoveFromCheckingList();
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}
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}
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@@ -292,7 +292,7 @@ namespace Ichni.RhythmGame
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{
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public Vector2 GetScreenPosition()
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{
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return GameManager.instance.cameraManager.gameCamera.gameCamera.WorldToScreenPoint(noteVisual.noteVisualPosition);
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return GameManager.instance.cameraManager.gameCamera.cam.WorldToScreenPoint(noteVisual.noteVisualPosition);
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}
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protected virtual void SetJudgeArea()
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@@ -50,11 +50,8 @@ namespace Ichni.RhythmGame
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if (trackPercent.returnType == FlexibleReturnType.MiddleExecuting)
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{
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float finalValue = trackPercent.value;
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if (finalValue > 1 && finalValue > Mathf.Floor(finalValue)) finalValue -= Mathf.Floor(finalValue);
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if (isBeyond1)
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{
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finalValue -= Mathf.Floor(finalValue);
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}
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trackPositioner.SetPercent(finalValue);
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}
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