update
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@@ -48,7 +48,7 @@ namespace Ichni.RhythmGame
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float distance = Vector2.Distance(inputScreenPosition, noteScreenPosition);
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if (distance <= areaRadius * CurrentScreenRatio())
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if (distance <= areaRadius)
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{
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if (inputUnit is InputUnitSwipe swipe && note is Flick flick)
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{
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@@ -86,7 +86,7 @@ namespace Ichni.RhythmGame
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public override NoteJudgeUnit ConvertToGameType(NoteBase attachedNote)
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{
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#if UNITY_EDITOR || UNITY_STANDALONE
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#if UNITY_STANDALONE
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return new FullScreenNearTimeJudgeUnit(attachedNote);
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#elif UNITY_ANDROID || UNITY_IOS
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return new TouchAreaJudgeUnit(attachedNote, areaRadius);
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