update
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- _Dst: 10
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- _Dst: 10
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- _DstBlend: 0
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _DstBlendAlpha: 0
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- _EdgeValue: 0.25054073
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- _EdgeValue: 0.49106154
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- _EnvironmentReflections: 1
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- _EnvironmentReflections: 1
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- _FNLfanxiangkaiguan: 0
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- _FNLfanxiangkaiguan: 0
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- _Face: 1
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- _Face: 1
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@@ -258,7 +258,7 @@ Material:
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- _Mask_scale: 1
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- _Mask_scale: 1
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- _Metallic: 0
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _OcclusionStrength: 1
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- _Opacity: 0.74945927
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- _Opacity: 0.50893843
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- _Parallax: 0.005
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- _Parallax: 0.005
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- _Pass: 0
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- _Pass: 0
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- _QueueOffset: 0
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- _QueueOffset: 0
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@@ -103,7 +103,7 @@ namespace Dreamteck.Splines
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if (GameManager.instance.cameraManager.gameCamera != null)
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if (GameManager.instance.cameraManager.gameCamera != null)
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{
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{
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RenderWithCamera(GameManager.instance.cameraManager.gameCamera.gameCamera);
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RenderWithCamera(GameManager.instance.cameraManager.gameCamera.cam);
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}
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}
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else
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else
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{
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{
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@@ -293,3 +293,7 @@ MonoBehaviour:
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type: 3}
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type: 3}
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genericSwipeInputMark: {fileID: 7671065637303904002, guid: 215490c21a03d9f48b5438a1748b3147,
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type: 3}
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type: 3}
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inputEndMark: {fileID: 7671065637303904002, guid: 05a559edd4a4a2342986d2bdabd9afb4,
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type: 3}
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inputCanceledMark: {fileID: 7671065637303904002, guid: 131df1727ac92f04cb005d1b04066c86,
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type: 3}
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77
Assets/Prefabs/Debug/Input/InputCanceledMark.prefab
Normal file
@@ -0,0 +1,77 @@
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- component: {fileID: 7768496905287876572}
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m_Layer: 5
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m_Name: InputCanceledMark
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m_TagString: Untagged
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 5, y: 5, z: 5}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_Sprite: {fileID: 21300000, guid: d25e2ce15dd1c67438e4b70f404fb197, type: 3}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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7
Assets/Prefabs/Debug/Input/InputCanceledMark.prefab.meta
Normal file
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77
Assets/Prefabs/Debug/Input/InputEndMark.prefab
Normal file
@@ -0,0 +1,77 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Layer: 5
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m_Name: InputEndMark
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m_TagString: Untagged
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--- !u!222 &2890788359140629188
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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7
Assets/Prefabs/Debug/Input/InputEndMark.prefab.meta
Normal file
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fileFormatVersion: 2
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@@ -45,17 +45,46 @@ MonoBehaviour:
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PrefabModificationsReferencedUnityObjects: []
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Entry: 2
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Data: 00000000000000000000000000000000
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Entry: 7
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Data: 0|System.Collections.Generic.List`1[[Ichni.RhythmGame.SubmoduleBase,
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Data:
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Entry: 6
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Data:
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elementName:
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elementName:
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tags: []
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gameCamera: {fileID: 1378655914364111770}
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@@ -1,3 +1,2 @@
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gל}y8?כ&\*F¦™לל'#¡EרU*U<>„S32Xְה~/›#s¦<73>;ׂ«ףIֶׂ<D782>3!פֱnרtּ½R6ח ֳH´D¡<44>5F<35>ט.”'
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µ±Ó¬LD÷"ÇF<C387>yňůŁUV>H ŇĄI-+ŔÇëMźä€ŘSáö· ŠG3öSX#€±—©»—䍻
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±׀;—dה<10>€UV)u4{L+<2B>‚״קB]/<2F>®Nׂ<4E>b> ַכֻ<D79B>סאהם
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n_§GÁ,ŠPŽL0 Ŕ@Z <ŮWďËH ‹|(őI6$JĆĆI.ăâx,źä–ţ\koŞű;ë[•´é„iďě.÷€QÄtµlśĄâÚ¶ó‚xV&źÁemÇ–_÷ˇ<11>',§Sç5%;˙şĘŃţő<C5A3>X_ç”A]xžČť ¦s‘ŠuK:,$V*Yň×xrѬ<0E><>y-eůŁ‚<ÔŘqéś#<
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ׁ4דָֿ÷/£_1¯u¼M<C2BC>C‰ױ@„]lˆמ¶fך·yµ¬<1A><>ֲ<>6ׁכ<D781>ףDCrKa“t<E2809C>D¿$eֲ;ט<>›€®¶°@–לחyC»2-סq+Sַ.
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@@ -1 +1,3 @@
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W־† ¬ִ¼{X:2A1ֵoע<1E>¡<EFBFBD>1<EFBFBD>O`?9tָֺ¨™vg¢Nֽ'/$זvט-ַ®0IB<49><42>ֱa„KnjUרש<D7A8>י¸ח
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×&lx¤l\( V‰v<p–ď
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>y-3şéÓÂí¤tçž
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f¸ia\z<>/„ˇ§Gů!ŤńGÜö71˙q¨säU©<>y¦Č nDř‡ćfˇ>§SŰa#š±˙ę5üą§Ehh )ő4Uɉť9ÉtŐYY/y”V@Bí¬YÜS9Ŕ_V}›ů8\?},坎ծ‚€ˇIČxj!§QiŕČmÉă˙śQ7¨tă¸V ŘuÄĂ‹ßX‚˛î,Ž<ő˙đ-
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K²!░Dг╪╘сD▐y√n/■ю╬─▌Б░ьqЕ$до╜╝╙▒╓╜ХNoЁn%·┤жП╗░·(╠╔░M⌠HЧV0Т:┐ш
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m[!Ý’Xd>IŒ³ºù<10>¶<8=<3D>vFŸÆíˆ¶å8§xG)Ý•{ù_ŽHkˆU·é´™ÀV'e‘ЙoáÀ²†AŸ»ÅÅ3([õË6Šæ
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- {fileID: 342052446}
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@@ -39,7 +39,7 @@ namespace Ichni.RhythmGame
|
|||||||
if (fieldOfView.returnType == FlexibleReturnType.MiddleExecuting)
|
if (fieldOfView.returnType == FlexibleReturnType.MiddleExecuting)
|
||||||
{
|
{
|
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targetGameCamera.perspectiveAngle = fieldOfView.value;
|
targetGameCamera.perspectiveAngle = fieldOfView.value;
|
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targetGameCamera.gameCamera.fieldOfView = fieldOfView.value;
|
targetGameCamera.cam.fieldOfView = fieldOfView.value;
|
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}
|
}
|
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}
|
}
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||||||
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|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using System;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using DG.Tweening;
|
||||||
using Ichni.RhythmGame.Beatmap;
|
using Ichni.RhythmGame.Beatmap;
|
||||||
using Ichni.UI;
|
using Ichni.UI;
|
||||||
using UniRx;
|
using UniRx;
|
||||||
@@ -13,7 +14,7 @@ namespace Ichni.RhythmGame
|
|||||||
{
|
{
|
||||||
public partial class GameCamera : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
|
public partial class GameCamera : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
|
||||||
{
|
{
|
||||||
[FormerlySerializedAs("camera")] public new Camera gameCamera;
|
public Camera cam;
|
||||||
public Transform rotationPoint;
|
public Transform rotationPoint;
|
||||||
public Transform positionPoint;
|
public Transform positionPoint;
|
||||||
public Transform cameraTransform;
|
public Transform cameraTransform;
|
||||||
@@ -40,7 +41,7 @@ namespace Ichni.RhythmGame
|
|||||||
|
|
||||||
gameCamera.parentElement = parentElement;
|
gameCamera.parentElement = parentElement;
|
||||||
gameCamera.cameraViewType = cameraViewType;
|
gameCamera.cameraViewType = cameraViewType;
|
||||||
gameCamera.gameCamera.orthographic = cameraViewType == CameraViewType.Orthographic;
|
gameCamera.cam.orthographic = cameraViewType == CameraViewType.Orthographic;
|
||||||
gameCamera.perspectiveAngle = perspectiveAngle;
|
gameCamera.perspectiveAngle = perspectiveAngle;
|
||||||
gameCamera.orthographicSize = orthographicSize;
|
gameCamera.orthographicSize = orthographicSize;
|
||||||
gameCamera.cameraTransform = gameCamera.transform;
|
gameCamera.cameraTransform = gameCamera.transform;
|
||||||
@@ -55,7 +56,7 @@ namespace Ichni.RhythmGame
|
|||||||
//gameCamera.perspectiveOffset = 11f * ratioDifference;
|
//gameCamera.perspectiveOffset = 11f * ratioDifference;
|
||||||
}
|
}
|
||||||
|
|
||||||
gameCamera.gameCamera.fieldOfView = perspectiveAngle + gameCamera.perspectiveOffset;
|
gameCamera.cam.fieldOfView = perspectiveAngle + gameCamera.perspectiveOffset;
|
||||||
return gameCamera;
|
return gameCamera;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +64,7 @@ namespace Ichni.RhythmGame
|
|||||||
{
|
{
|
||||||
base.AfterInitialize();
|
base.AfterInitialize();
|
||||||
//gameCamera.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(cameraManager.uiCamera);
|
//gameCamera.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(cameraManager.uiCamera);
|
||||||
GameManager.instance.backgroundController.backgroundCanvas.worldCamera = gameCamera;
|
GameManager.instance.backgroundController.backgroundCanvas.worldCamera = cam;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void SetDefaultSubmodules()
|
public override void SetDefaultSubmodules()
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ namespace Ichni.RhythmGame
|
|||||||
|
|
||||||
public void ApplyExtension()
|
public void ApplyExtension()
|
||||||
{
|
{
|
||||||
gameCamera.gameCamera.farClipPlane = farClipRange;
|
gameCamera.cam.farClipPlane = farClipRange;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ namespace Ichni.RhythmGame
|
|||||||
public Vector3 offsetValue;
|
public Vector3 offsetValue;
|
||||||
public AnimationCurve offsetCurve;
|
public AnimationCurve offsetCurve;
|
||||||
|
|
||||||
Transform gameCameraTransform => GameManager.instance.cameraManager.gameCamera.gameCamera.transform;
|
Transform gameCameraTransform => GameManager.instance.cameraManager.gameCamera.cam.transform;
|
||||||
Tweener offsetTweener;
|
Tweener offsetTweener;
|
||||||
|
|
||||||
public CameraOffsetEffect(float duration, Vector3 offsetValue, AnimationCurve offsetCurve)
|
public CameraOffsetEffect(float duration, Vector3 offsetValue, AnimationCurve offsetCurve)
|
||||||
|
|||||||
@@ -12,8 +12,9 @@ namespace Ichni.RhythmGame
|
|||||||
public Vector3 tiltValue;
|
public Vector3 tiltValue;
|
||||||
public AnimationCurve tiltCurve;
|
public AnimationCurve tiltCurve;
|
||||||
|
|
||||||
Transform gameCameraTransform => GameManager.instance.cameraManager.gameCamera.gameCamera.transform;
|
GameCamera gameCamera=> GameManager.instance.cameraManager.gameCamera;
|
||||||
Tweener tiltTweener;
|
Tweener tiltTweener;
|
||||||
|
Tweener tiltBackTweener;
|
||||||
|
|
||||||
public CameraTiltEffect(float duration, Vector3 tiltValue, AnimationCurve tiltCurve)
|
public CameraTiltEffect(float duration, Vector3 tiltValue, AnimationCurve tiltCurve)
|
||||||
{
|
{
|
||||||
@@ -26,17 +27,17 @@ namespace Ichni.RhythmGame
|
|||||||
public override void Recover()
|
public override void Recover()
|
||||||
{
|
{
|
||||||
tiltTweener?.Kill(true);
|
tiltTweener?.Kill(true);
|
||||||
gameCameraTransform.localEulerAngles = Vector3.zero;
|
tiltBackTweener?.Kill(true);
|
||||||
|
gameCamera.cam.transform.localEulerAngles = Vector3.zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void PreExecute()
|
public override void PreExecute()
|
||||||
{
|
{
|
||||||
tiltTweener = gameCameraTransform.DOBlendableLocalRotateBy(tiltValue, duration, RotateMode.FastBeyond360).SetEase(tiltCurve).Play();
|
tiltTweener = gameCamera.cam.transform.DOBlendableLocalRotateBy(tiltValue, duration, RotateMode.FastBeyond360).SetEase(tiltCurve).Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Adjust()
|
public override void Adjust()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override EffectBase_BM ConvertToBM()
|
public override EffectBase_BM ConvertToBM()
|
||||||
@@ -47,7 +48,7 @@ namespace Ichni.RhythmGame
|
|||||||
public override void Disrupt()
|
public override void Disrupt()
|
||||||
{
|
{
|
||||||
tiltTweener?.Kill();
|
tiltTweener?.Kill();
|
||||||
gameCameraTransform.DOLocalRotate(Vector3.zero, 0.4f).Play();
|
tiltBackTweener = gameCamera.cam.transform.DOLocalRotate(Vector3.zero, 0.4f).SetEase(Ease.OutSine).Play();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ namespace Ichni.RhythmGame
|
|||||||
|
|
||||||
float distance = Vector2.Distance(inputScreenPosition, noteScreenPosition);
|
float distance = Vector2.Distance(inputScreenPosition, noteScreenPosition);
|
||||||
|
|
||||||
if (distance <= areaRadius * CurrentScreenRatio())
|
if (distance <= areaRadius)
|
||||||
{
|
{
|
||||||
if (inputUnit is InputUnitSwipe swipe && note is Flick flick)
|
if (inputUnit is InputUnitSwipe swipe && note is Flick flick)
|
||||||
{
|
{
|
||||||
@@ -86,7 +86,7 @@ namespace Ichni.RhythmGame
|
|||||||
|
|
||||||
public override NoteJudgeUnit ConvertToGameType(NoteBase attachedNote)
|
public override NoteJudgeUnit ConvertToGameType(NoteBase attachedNote)
|
||||||
{
|
{
|
||||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
#if UNITY_STANDALONE
|
||||||
return new FullScreenNearTimeJudgeUnit(attachedNote);
|
return new FullScreenNearTimeJudgeUnit(attachedNote);
|
||||||
#elif UNITY_ANDROID || UNITY_IOS
|
#elif UNITY_ANDROID || UNITY_IOS
|
||||||
return new TouchAreaJudgeUnit(attachedNote, areaRadius);
|
return new TouchAreaJudgeUnit(attachedNote, areaRadius);
|
||||||
|
|||||||
@@ -144,7 +144,7 @@ namespace Ichni.RhythmGame
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
Camera gameCamera = GameManager.instance.cameraManager.gameCamera.gameCamera;
|
Camera gameCamera = GameManager.instance.cameraManager.gameCamera.cam;
|
||||||
|
|
||||||
foreach (Vector2 localDir in availableFlickDirections)
|
foreach (Vector2 localDir in availableFlickDirections)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -345,9 +345,15 @@ namespace Ichni.RhythmGame
|
|||||||
|
|
||||||
if (!isFirstJudged && GameManager.instance.songTime > exactJudgeTime + judgeIntervals.afterMiss)
|
if (!isFirstJudged && GameManager.instance.songTime > exactJudgeTime + judgeIntervals.afterMiss)
|
||||||
{
|
{
|
||||||
Miss(exactJudgeTime + judgeIntervals.afterMiss);
|
|
||||||
isFirstJudged = true;
|
isFirstJudged = true;
|
||||||
isFinalJudged = true;
|
isFinalJudged = true;
|
||||||
|
|
||||||
|
foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["StartHold"])
|
||||||
|
{
|
||||||
|
e.Disrupt();
|
||||||
|
}
|
||||||
|
|
||||||
|
Miss(exactJudgeTime + judgeIntervals.afterMiss);
|
||||||
RemoveFromCheckingList();
|
RemoveFromCheckingList();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -292,7 +292,7 @@ namespace Ichni.RhythmGame
|
|||||||
{
|
{
|
||||||
public Vector2 GetScreenPosition()
|
public Vector2 GetScreenPosition()
|
||||||
{
|
{
|
||||||
return GameManager.instance.cameraManager.gameCamera.gameCamera.WorldToScreenPoint(noteVisual.noteVisualPosition);
|
return GameManager.instance.cameraManager.gameCamera.cam.WorldToScreenPoint(noteVisual.noteVisualPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void SetJudgeArea()
|
protected virtual void SetJudgeArea()
|
||||||
|
|||||||
@@ -50,11 +50,8 @@ namespace Ichni.RhythmGame
|
|||||||
if (trackPercent.returnType == FlexibleReturnType.MiddleExecuting)
|
if (trackPercent.returnType == FlexibleReturnType.MiddleExecuting)
|
||||||
{
|
{
|
||||||
float finalValue = trackPercent.value;
|
float finalValue = trackPercent.value;
|
||||||
|
if (finalValue > 1 && finalValue > Mathf.Floor(finalValue)) finalValue -= Mathf.Floor(finalValue);
|
||||||
|
|
||||||
if (isBeyond1)
|
|
||||||
{
|
|
||||||
finalValue -= Mathf.Floor(finalValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
trackPositioner.SetPercent(finalValue);
|
trackPositioner.SetPercent(finalValue);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -55,6 +55,9 @@ public partial class BasePrefabsCollection : SerializedScriptableObject
|
|||||||
|
|
||||||
public GameObject directionalSwipeInputMark;
|
public GameObject directionalSwipeInputMark;
|
||||||
public GameObject genericSwipeInputMark;
|
public GameObject genericSwipeInputMark;
|
||||||
|
|
||||||
|
public GameObject inputEndMark;
|
||||||
|
public GameObject inputCanceledMark;
|
||||||
}
|
}
|
||||||
|
|
||||||
public partial class BasePrefabsCollection
|
public partial class BasePrefabsCollection
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ using Lean.Pool;
|
|||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine.InputSystem.Controls;
|
using UnityEngine.InputSystem.Controls;
|
||||||
|
using UnityEngine.InputSystem.EnhancedTouch;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using Touch = UnityEngine.InputSystem.EnhancedTouch.Touch;
|
using Touch = UnityEngine.InputSystem.EnhancedTouch.Touch;
|
||||||
using TouchPhase = UnityEngine.InputSystem.TouchPhase;
|
using TouchPhase = UnityEngine.InputSystem.TouchPhase;
|
||||||
@@ -17,7 +18,7 @@ using TouchPhase = UnityEngine.InputSystem.TouchPhase;
|
|||||||
/// 为节奏游戏设计的输入管理器,处理多点触控并分发三种主要事件。
|
/// 为节奏游戏设计的输入管理器,处理多点触控并分发三种主要事件。
|
||||||
/// 【重要】此版本内置了编辑器内的鼠标模拟功能,无需手机即可测试。
|
/// 【重要】此版本内置了编辑器内的鼠标模拟功能,无需手机即可测试。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class GameInputManager : SerializedMonoBehaviour
|
public class GameInputManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
// =====================================================================
|
// =====================================================================
|
||||||
// 可配置参数 (Configurable Parameters)
|
// 可配置参数 (Configurable Parameters)
|
||||||
@@ -41,7 +42,7 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
public Vector2 StartPosition;
|
public Vector2 StartPosition;
|
||||||
public float StartTime;
|
public float StartTime;
|
||||||
public Vector2 LastSwipeDirection = Vector2.zero;
|
public Vector2 LastSwipeDirection = Vector2.zero;
|
||||||
public bool IsTapCandidate = true;
|
public bool isFirstSwipe = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly Dictionary<int, TouchState> _activeTouches = new Dictionary<int, TouchState>();
|
private readonly Dictionary<int, TouchState> _activeTouches = new Dictionary<int, TouchState>();
|
||||||
@@ -55,7 +56,7 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
#if UNITY_STANDALONE
|
||||||
DOTween.SetTweensCapacity(200, 200);
|
DOTween.SetTweensCapacity(200, 200);
|
||||||
gameInput = new GameInput();
|
gameInput = new GameInput();
|
||||||
gameInput.Game.Enable();
|
gameInput.Game.Enable();
|
||||||
@@ -65,6 +66,8 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
Debug.Log("已加载自定义按键绑定");
|
Debug.Log("已加载自定义按键绑定");
|
||||||
}
|
}
|
||||||
RegisterActionsInputs();
|
RegisterActionsInputs();
|
||||||
|
#else
|
||||||
|
Debug.Log("已启用真实触摸输入");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -76,10 +79,19 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 使用预处理指令区分平台
|
// 使用预处理指令区分平台
|
||||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
#if UNITY_STANDALONE
|
||||||
HandleHolding();
|
HandleHolding();
|
||||||
#else
|
#else
|
||||||
ProcessRealTouchInput();
|
ProcessRealTouchInput();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
#if UNITY_STANDALONE
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -103,21 +115,24 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
GameManager.instance.noteJudgeManager.SetNewInputUnitTouch(id, position);
|
GameManager.instance.noteJudgeManager.SetNewInputUnitTouch(id, position);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnSwipe(int id, Vector2 position, bool isGeneric, Vector2 direction)
|
private void OnSwipe(int id, Vector2 position, bool isGeneric, bool isFirst, Vector2 direction)
|
||||||
{
|
{
|
||||||
if (SettingsManager.instance.gameSettings.debugMode)
|
if (SettingsManager.instance.gameSettings.debugMode)
|
||||||
{
|
{
|
||||||
GenerateSwipeMark(id, position, isGeneric, direction);
|
GenerateSwipeMark(id, position, isGeneric, isFirst, direction);
|
||||||
|
|
||||||
|
if(isFirst) Debug.Log($"划动开始 - ID: {id}, 位置: {position}, 方向: {direction}");
|
||||||
|
else Debug.Log($"划动更新 - ID: {id}, 位置: {position}, 方向: {direction}");
|
||||||
}
|
}
|
||||||
|
|
||||||
GameManager.instance.noteJudgeManager.SetNewInputUnitSwipe(id, position, isGeneric, direction);
|
GameManager.instance.noteJudgeManager.SetNewInputUnitSwipe(id, position, isGeneric, isFirst, direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
// =====================================================================
|
// =====================================================================
|
||||||
// 核心处理逻辑 (Core Processing Logic)
|
// 核心处理逻辑 (Core Processing Logic)
|
||||||
// =====================================================================
|
// =====================================================================
|
||||||
|
|
||||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
#if UNITY_STANDALONE
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 【仅在编辑器中运行】处理鼠标输入并模拟触摸事件。
|
/// 【仅在编辑器中运行】处理鼠标输入并模拟触摸事件。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -171,7 +186,7 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
#if UNITY_STANDALONE
|
||||||
|
|
||||||
public bool holdingTouch0;
|
public bool holdingTouch0;
|
||||||
public bool holdingTouch1;
|
public bool holdingTouch1;
|
||||||
@@ -269,22 +284,6 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
holdingSwipe0 = false;
|
holdingSwipe0 = false;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/*gameInput.Game.Swipe1.performed += ctx =>
|
|
||||||
{
|
|
||||||
if (ctx.performed)
|
|
||||||
{
|
|
||||||
holdingSwipe1 = true;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
gameInput.Game.Swipe1.canceled += ctx =>
|
|
||||||
{
|
|
||||||
if (ctx.canceled)
|
|
||||||
{
|
|
||||||
holdingSwipe1 = false;
|
|
||||||
}
|
|
||||||
};*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleHolding()
|
private void HandleHolding()
|
||||||
@@ -318,12 +317,6 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
Vector2 inputPosition = new Vector2(Screen.width * 0.5f, 200f);
|
Vector2 inputPosition = new Vector2(Screen.width * 0.5f, 200f);
|
||||||
OnSwipe(0, inputPosition, true, Vector2.zero);
|
OnSwipe(0, inputPosition, true, Vector2.zero);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*if (holdingSwipe1)
|
|
||||||
{
|
|
||||||
Vector2 inputPosition = new Vector2(600 + Screen.width * 0.5f, 200f);
|
|
||||||
OnSwipe(3, inputPosition, true, Vector2.zero);
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -357,6 +350,8 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
TouchId = touchId,
|
TouchId = touchId,
|
||||||
StartPosition = position,
|
StartPosition = position,
|
||||||
StartTime = Time.time,
|
StartTime = Time.time,
|
||||||
|
LastSwipeDirection = Vector2.zero,
|
||||||
|
isFirstSwipe = true
|
||||||
};
|
};
|
||||||
_activeTouches[touchId] = newState;
|
_activeTouches[touchId] = newState;
|
||||||
OnTap(touchId, position);
|
OnTap(touchId, position);
|
||||||
@@ -367,7 +362,8 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
if (_activeTouches.TryGetValue(touchId, out TouchState movedState))
|
if (_activeTouches.TryGetValue(touchId, out TouchState movedState))
|
||||||
{
|
{
|
||||||
OnTouch(touchId, position);
|
OnTouch(touchId, position);
|
||||||
DetectSwipe(movedState, position);
|
DetectSwipe(movedState, _activeTouches[touchId].isFirstSwipe, position);
|
||||||
|
//_activeTouches[touchId].isFirstSwipe = false;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -382,6 +378,10 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
if (_activeTouches.ContainsKey(touchId))
|
if (_activeTouches.ContainsKey(touchId))
|
||||||
{
|
{
|
||||||
_activeTouches.Remove(touchId);
|
_activeTouches.Remove(touchId);
|
||||||
|
if (SettingsManager.instance.gameSettings.debugMode)
|
||||||
|
{
|
||||||
|
GenerateEndMark(position);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -389,6 +389,10 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
if (_activeTouches.ContainsKey(touchId))
|
if (_activeTouches.ContainsKey(touchId))
|
||||||
{
|
{
|
||||||
_activeTouches.Remove(touchId);
|
_activeTouches.Remove(touchId);
|
||||||
|
if (SettingsManager.instance.gameSettings.debugMode)
|
||||||
|
{
|
||||||
|
GenerateCanceledMark(position);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -397,7 +401,7 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 检测划动逻辑 (无需修改)
|
/// 检测划动逻辑 (无需修改)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void DetectSwipe(TouchState state, Vector2 currentPosition)
|
private void DetectSwipe(TouchState state, bool isFirst, Vector2 currentPosition)
|
||||||
{
|
{
|
||||||
Vector2 swipeVector = currentPosition - state.StartPosition;
|
Vector2 swipeVector = currentPosition - state.StartPosition;
|
||||||
if (swipeVector.magnitude < minSwipeDistance) return;
|
if (swipeVector.magnitude < minSwipeDistance) return;
|
||||||
@@ -407,7 +411,7 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
// 检查是否是新的划动方向
|
// 检查是否是新的划动方向
|
||||||
if (Vector2.Dot(direction, state.LastSwipeDirection) <= swipeAngleThreshold)
|
if (Vector2.Dot(direction, state.LastSwipeDirection) <= swipeAngleThreshold)
|
||||||
{
|
{
|
||||||
OnSwipe(state.TouchId, state.StartPosition, false, direction);
|
OnSwipe(state.TouchId, state.StartPosition, false, isFirst, direction);
|
||||||
state.LastSwipeDirection = direction;
|
state.LastSwipeDirection = direction;
|
||||||
state.StartPosition = currentPosition;
|
state.StartPosition = currentPosition;
|
||||||
state.StartTime = Time.time;
|
state.StartTime = Time.time;
|
||||||
@@ -461,13 +465,13 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
ss.Play();
|
ss.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GenerateSwipeMark(int id, Vector2 pos, bool isGeneric, Vector2 direction)
|
private void GenerateSwipeMark(int id, Vector2 pos, bool isGeneric, bool isFirst, Vector2 direction)
|
||||||
{
|
{
|
||||||
GameObject markPrefab = isGeneric
|
GameObject markPrefab = isGeneric
|
||||||
? GameManager.instance.basePrefabs.genericSwipeInputMark
|
? GameManager.instance.basePrefabs.genericSwipeInputMark
|
||||||
: GameManager.instance.basePrefabs.directionalSwipeInputMark;
|
: GameManager.instance.basePrefabs.directionalSwipeInputMark;
|
||||||
|
|
||||||
RectTransform mark = LeanPool.Spawn(markPrefab, GameManager.instance.judgeHintCanvas.transform). GetComponent<RectTransform>();
|
RectTransform mark = LeanPool.Spawn(markPrefab, GameManager.instance.judgeHintCanvas.transform).GetComponent<RectTransform>();
|
||||||
|
|
||||||
RectTransform canvasRect = GameManager.instance.judgeHintCanvas.GetComponent<RectTransform>();
|
RectTransform canvasRect = GameManager.instance.judgeHintCanvas.GetComponent<RectTransform>();
|
||||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, pos, null, out Vector2 uiPosition))
|
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, pos, null, out Vector2 uiPosition))
|
||||||
@@ -479,7 +483,7 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
Sequence ss = DOTween.Sequence();
|
Sequence ss = DOTween.Sequence();
|
||||||
ss.OnStart(() =>
|
ss.OnStart(() =>
|
||||||
{
|
{
|
||||||
mark.GetComponent<Image>().color = Color.white;
|
mark.GetComponent<Image>().color = isFirst ? Color.red : Color.white;
|
||||||
mark.localScale = Vector3.zero;
|
mark.localScale = Vector3.zero;
|
||||||
});
|
});
|
||||||
ss.Join(mark.GetComponent<Image>().DOFade(0, 0.25f));
|
ss.Join(mark.GetComponent<Image>().DOFade(0, 0.25f));
|
||||||
@@ -488,4 +492,50 @@ public class GameInputManager : SerializedMonoBehaviour
|
|||||||
ss.SetUpdate(true);
|
ss.SetUpdate(true);
|
||||||
ss.Play();
|
ss.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void GenerateEndMark(Vector2 pos)
|
||||||
|
{
|
||||||
|
RectTransform canvasRect = GameManager.instance.judgeHintCanvas.GetComponent<RectTransform>();
|
||||||
|
RectTransform mark = LeanPool.Spawn(GameManager.instance.basePrefabs.inputEndMark, canvasRect).GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, pos, null, out Vector2 uiPosition))
|
||||||
|
{
|
||||||
|
mark.anchoredPosition = uiPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sequence ss = DOTween.Sequence();
|
||||||
|
ss.OnStart(() =>
|
||||||
|
{
|
||||||
|
mark.GetComponent<Image>().color = Color.white;
|
||||||
|
mark.localScale = Vector3.one * 5f;
|
||||||
|
});
|
||||||
|
ss.Join(mark.GetComponent<Image>().DOFade(0, 0.25f));
|
||||||
|
ss.Join(mark.DOScale(0, 0.25f));
|
||||||
|
ss.OnComplete(() => LeanPool.Despawn(mark.gameObject));
|
||||||
|
ss.SetUpdate(true);
|
||||||
|
ss.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GenerateCanceledMark(Vector2 pos)
|
||||||
|
{
|
||||||
|
RectTransform canvasRect = GameManager.instance.judgeHintCanvas.GetComponent<RectTransform>();
|
||||||
|
RectTransform mark = LeanPool.Spawn(GameManager.instance.basePrefabs.inputCanceledMark, canvasRect).GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, pos, null, out Vector2 uiPosition))
|
||||||
|
{
|
||||||
|
mark.anchoredPosition = uiPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sequence ss = DOTween.Sequence();
|
||||||
|
ss.OnStart(() =>
|
||||||
|
{
|
||||||
|
mark.GetComponent<Image>().color = Color.white;
|
||||||
|
mark.localScale = Vector3.one * 5f;
|
||||||
|
});
|
||||||
|
ss.Join(mark.GetComponent<Image>().DOFade(0, 0.25f));
|
||||||
|
ss.Join(mark.DOScale(0, 0.25f));
|
||||||
|
ss.OnComplete(() => LeanPool.Despawn(mark.gameObject));
|
||||||
|
ss.SetUpdate(true);
|
||||||
|
ss.Play();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -188,9 +188,9 @@ namespace Ichni
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetNewInputUnitSwipe(int fingerId, Vector2 inputPosition, bool isGeneric, Vector2 delta)
|
public void SetNewInputUnitSwipe(int fingerId, Vector2 inputPosition, bool isGeneric, bool isFirst, Vector2 delta)
|
||||||
{
|
{
|
||||||
InputUnitSwipe inputUnitSwipe = new InputUnitSwipe(fingerId, inputPosition, isGeneric, delta);
|
InputUnitSwipe inputUnitSwipe = new InputUnitSwipe(fingerId, inputPosition, isGeneric, isFirst, delta);
|
||||||
if(!inputUnitSwipeList.Exists(x => x.fingerId == fingerId))
|
if(!inputUnitSwipeList.Exists(x => x.fingerId == fingerId))
|
||||||
{
|
{
|
||||||
inputUnitSwipeList.Add(inputUnitSwipe);
|
inputUnitSwipeList.Add(inputUnitSwipe);
|
||||||
@@ -304,12 +304,13 @@ namespace Ichni
|
|||||||
{
|
{
|
||||||
public Vector2 swipeDirection;
|
public Vector2 swipeDirection;
|
||||||
public bool isGeneric;
|
public bool isGeneric;
|
||||||
|
public bool isFirst;
|
||||||
public InputUnitSwipe(int fingerId, Vector2 inputPosition, bool isGeneric, Vector2 swipeDirection)
|
public InputUnitSwipe(int fingerId, Vector2 inputPosition, bool isGeneric, bool isFirst, Vector2 swipeDirection)
|
||||||
{
|
{
|
||||||
this.fingerId = fingerId;
|
this.fingerId = fingerId;
|
||||||
this.inputPosition = inputPosition;
|
this.inputPosition = inputPosition;
|
||||||
this.isGeneric = isGeneric;
|
this.isGeneric = isGeneric;
|
||||||
|
this.isFirst = isFirst;
|
||||||
this.swipeDirection = swipeDirection.normalized;
|
this.swipeDirection = swipeDirection.normalized;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@@ -22,6 +23,13 @@ namespace Ichni
|
|||||||
SetPixelateStrength(Screen.width, Screen.height);
|
SetPixelateStrength(Screen.width, Screen.height);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
FindAndCacheFeatureWithReflection();
|
||||||
|
SetFeatureActive(false);
|
||||||
|
SetPixelateStrength(Screen.width, Screen.height);
|
||||||
|
}
|
||||||
|
|
||||||
private void FindAndCacheFeatureWithReflection()
|
private void FindAndCacheFeatureWithReflection()
|
||||||
{
|
{
|
||||||
var pipelineAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
|
var pipelineAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ namespace Ichni
|
|||||||
public static Vector2 WorldPointToScreenPoint(Vector3 worldPoint)
|
public static Vector2 WorldPointToScreenPoint(Vector3 worldPoint)
|
||||||
{
|
{
|
||||||
// Camera.main 世界摄像机
|
// Camera.main 世界摄像机
|
||||||
Vector2 screenPoint = GameManager.instance.cameraManager.gameCamera.gameCamera.WorldToScreenPoint(worldPoint);
|
Vector2 screenPoint = GameManager.instance.cameraManager.gameCamera.cam.WorldToScreenPoint(worldPoint);
|
||||||
return screenPoint;
|
return screenPoint;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -26,7 +26,7 @@ namespace Ichni
|
|||||||
{
|
{
|
||||||
// Camera.main 世界摄像机
|
// Camera.main 世界摄像机
|
||||||
Vector3 position = new Vector3(screenPoint.x, screenPoint.y, planeZ);
|
Vector3 position = new Vector3(screenPoint.x, screenPoint.y, planeZ);
|
||||||
Vector3 worldPoint = GameManager.instance.cameraManager.gameCamera.gameCamera.ScreenToWorldPoint(position);
|
Vector3 worldPoint = GameManager.instance.cameraManager.gameCamera.cam.ScreenToWorldPoint(position);
|
||||||
return worldPoint;
|
return worldPoint;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f41bcf9b1f0eb6446907e2c52c9f2d39, type: 3}
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m_Script: {fileID: 11500000, guid: f41bcf9b1f0eb6446907e2c52c9f2d39, type: 3}
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m_Name: PixelateFeature
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m_Name: PixelateFeature
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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settings:
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settings:
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pixelateShader: {fileID: 4800000, guid: 272e7eef87baea8408e583d2670e66dd, type: 3}
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pixelateShader: {fileID: 4800000, guid: 272e7eef87baea8408e583d2670e66dd, type: 3}
|
||||||
pixelateStrengthX: 1794.0509
|
pixelateStrengthX: 1794.0509
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||||||
@@ -30,7 +30,7 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3}
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m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3}
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m_Name: SSAO
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m_Name: SSAO
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m_EditorClassIdentifier:
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Downsample: 0
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Assets/Sprites/Illustrations/Chapter 0/AI.meta
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fileFormatVersion: 2
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guid: a45507093910f304ba3700880233ff37
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8
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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||||||
|
alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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||||||
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mipMapFadeDistanceEnd: 3
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bumpmap:
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||||||
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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flipGreenChannel: 0
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seamlessCubemap: 0
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textureSettings:
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wrapU: 1
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wrapV: 1
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteTessellationDetail: -1
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textureType: 8
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swizzle: 50462976
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|
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|
platformSettings:
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|
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|
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|
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AssetBundleInfos:
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Hashes:
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Hashes:
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||||||
|
|||||||
@@ -35,7 +35,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
|||||||
private bool IsMouseOver()
|
private bool IsMouseOver()
|
||||||
{
|
{
|
||||||
//Raycast to check if mouse is over the object
|
//Raycast to check if mouse is over the object
|
||||||
Ray ray = GameManager.instance.cameraManager.gameCamera.gameCamera.ScreenPointToRay(Mouse.current.position.ReadValue());
|
Ray ray = GameManager.instance.cameraManager.gameCamera.cam.ScreenPointToRay(Mouse.current.position.ReadValue());
|
||||||
if (Physics.Raycast(ray, out RaycastHit hit))
|
if (Physics.Raycast(ray, out RaycastHit hit))
|
||||||
{
|
{
|
||||||
if (hit.collider == triggerCollider)
|
if (hit.collider == triggerCollider)
|
||||||
|
|||||||
@@ -69,7 +69,7 @@ Material:
|
|||||||
- _Cutoff: 0.5
|
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||||||
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|
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