fix
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@@ -90,6 +90,8 @@ namespace Ichni.RhythmGame
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{
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colorSource.UpdateColor(false);
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}
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Refresh();
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}
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public virtual void WhenStart()
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@@ -18,6 +18,7 @@ namespace Ichni.RhythmGame
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public GameObject perfectPoint;
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public List<GameObject> notePartList;
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public List<GameObject> extraPartList;
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public List<GameObject> effectPrefabList;
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public virtual Vector3 noteVisualPosition => noteMain.transform.position;
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public EffectSubmodule effectSubmodule { get; set; }
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