1
This commit is contained in:
@@ -0,0 +1,67 @@
|
||||
namespace Dreamteck.Splines
|
||||
{
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class OffsetModifier : SplineSampleModifier
|
||||
{
|
||||
[System.Serializable]
|
||||
public class OffsetKey : Key
|
||||
{
|
||||
public Vector2 offset = Vector2.zero;
|
||||
public OffsetKey(Vector2 o, double f, double t) : base(f, t)
|
||||
{
|
||||
offset = o;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool hasKeys => keys.Length > 0;
|
||||
public OffsetKey[] keys = new OffsetKey[0];
|
||||
|
||||
public OffsetModifier()
|
||||
{
|
||||
keys = new OffsetKey[0];
|
||||
}
|
||||
|
||||
public override List<Key> GetKeys()
|
||||
{
|
||||
return new List<Key>(keys);
|
||||
}
|
||||
|
||||
public override void SetKeys(List<Key> input)
|
||||
{
|
||||
keys = new OffsetKey[input.Count];
|
||||
for (int i = 0; i < input.Count; i++)
|
||||
{
|
||||
keys[i] = (OffsetKey)input[i];
|
||||
}
|
||||
base.SetKeys(input);
|
||||
}
|
||||
|
||||
public void AddKey(Vector2 offset, double f, double t)
|
||||
{
|
||||
ArrayUtility.Add(ref keys, new OffsetKey(offset, f, t));
|
||||
}
|
||||
|
||||
public override void Apply(ref SplineSample result)
|
||||
{
|
||||
if (keys.Length == 0) return;
|
||||
base.Apply(ref result);
|
||||
Vector2 offset = Evaluate(result.percent);
|
||||
result.position += result.right * offset.x + result.up * offset.y;
|
||||
}
|
||||
|
||||
public Vector2 Evaluate(double time)
|
||||
{
|
||||
if (keys.Length == 0) return Vector2.zero;
|
||||
Vector2 offset = Vector2.zero;
|
||||
for (int i = 0; i < keys.Length; i++)
|
||||
{
|
||||
offset += keys[i].offset * keys[i].Evaluate(time);
|
||||
}
|
||||
return offset * blend;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user