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namespace Dreamteck.Splines
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class SizeModifier : SplineSampleModifier
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{
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[System.Serializable]
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public class SizeKey : Key
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{
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public float size = 0f;
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public SizeKey(double f, double t) : base(f, t)
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{
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}
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}
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public override bool hasKeys => keys.Length > 0;
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public SizeKey[] keys = new SizeKey[0];
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public SizeModifier()
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{
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keys = new SizeKey[0];
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}
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public override List<Key> GetKeys()
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{
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return new List<Key>(keys);
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}
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public override void SetKeys(List<Key> input)
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{
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keys = new SizeKey[input.Count];
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for (int i = 0; i < input.Count; i++)
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{
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keys[i] = (SizeKey)input[i];
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}
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base.SetKeys(input);
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}
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public void AddKey(double f, double t)
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{
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ArrayUtility.Add(ref keys, new SizeKey(f, t));
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}
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public override void Apply(ref SplineSample result)
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{
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if (keys.Length == 0) return;
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base.Apply(ref result);
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for (int i = 0; i < keys.Length; i++)
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{
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result.size += keys[i].Evaluate(result.percent) * keys[i].size * blend;
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}
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}
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}
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}
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