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namespace Dreamteck.Splines.Editor
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public class ClipRangeWindow : EditorWindow
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{
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private float from = 0f;
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private float to = 0f;
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private System.Action<float, float> rcv;
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private float length = 0f;
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public void Init(System.Action<float, float> receiver, float fromDistance, float toDistance, float totalLength)
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{
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rcv = receiver;
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length = totalLength;
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from = fromDistance;
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to = toDistance;
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titleContent = new GUIContent("Set Clip Range Distances");
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minSize = maxSize = new Vector2(240, 120);
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}
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private void OnGUI()
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{
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if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
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{
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rcv(from, to);
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Close();
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}
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from = EditorGUILayout.FloatField("From ", from);
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if (from < 0f) from = 0f;
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else if (from > length) from = length;
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to = EditorGUILayout.FloatField("To ", to);
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if (to < 0f) to = 0f;
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else if (to > length) to = length;
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EditorGUILayout.HelpBox("Enter the distance and press Enter. Current spline length: " + length, MessageType.Info);
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}
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}
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}
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