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Assets/Dreamteck/Splines/Editor/Primitives/CapsuleEditor.cs
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29
Assets/Dreamteck/Splines/Editor/Primitives/CapsuleEditor.cs
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using Dreamteck.Splines.Editor;
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namespace Dreamteck.Splines.Primitives
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{
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public class CapsuleEditor : PrimitiveEditor
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{
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public override string GetName()
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{
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return "Capsule";
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}
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public override void Open(DreamteckSplinesEditor editor)
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{
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base.Open(editor);
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primitive = new Capsule();
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}
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protected override void OnGUI()
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{
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base.OnGUI();
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Capsule capsule = (Capsule)primitive;
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capsule.radius = EditorGUILayout.FloatField("Radius", capsule.radius);
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capsule.height = EditorGUILayout.FloatField("Height", capsule.height);
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}
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}
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}
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