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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using Dreamteck.Splines.Editor;
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namespace Dreamteck.Splines.Primitives
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{
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public class RoundedRectangleEditor : PrimitiveEditor
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{
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public override string GetName()
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{
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return "Rounded Rect";
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}
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public override void Open(DreamteckSplinesEditor editor)
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{
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base.Open(editor);
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primitive = new RoundedRectangle();
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primitive.offset = origin;
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}
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protected override void OnGUI()
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{
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base.OnGUI();
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RoundedRectangle rect = (RoundedRectangle)primitive;
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rect.size = EditorGUILayout.Vector2Field("Size", rect.size);
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rect.xRadius = EditorGUILayout.FloatField("X Radius", rect.xRadius);
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rect.yRadius = EditorGUILayout.FloatField("Y Radius", rect.yRadius);
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}
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}
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}
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