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Assets/Dreamteck/Splines/Editor/Primitives/SpiralEditor.cs
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35
Assets/Dreamteck/Splines/Editor/Primitives/SpiralEditor.cs
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using Dreamteck.Splines.Editor;
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namespace Dreamteck.Splines.Primitives
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{
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public class SpiralEditor : PrimitiveEditor
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{
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public override string GetName()
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{
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return "Spiral";
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}
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public override void Open(DreamteckSplinesEditor editor)
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{
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base.Open(editor);
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primitive = new Spiral();
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}
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protected override void OnGUI()
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{
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base.OnGUI();
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Spiral spiral = (Spiral)primitive;
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spiral.clockwise = EditorGUILayout.Toggle("Clockwise", spiral.clockwise);
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spiral.curve = EditorGUILayout.CurveField("Radius Interpolation", spiral.curve);
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spiral.startRadius = EditorGUILayout.FloatField("Start Radius", spiral.startRadius);
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spiral.endRadius = EditorGUILayout.FloatField("End Radius", spiral.endRadius);
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spiral.stretch = EditorGUILayout.FloatField("Stretch", spiral.stretch);
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spiral.iterations = EditorGUILayout.IntField("Iterations", spiral.iterations);
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}
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}
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}
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