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///Credit brogan89
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///Sourced from - https://github.com/brogan89/MinMaxSlider
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using System;
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namespace UnityEngine.UI.Extensions
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{
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[Serializable]
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public struct MinMaxValues
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{
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/// <summary>
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/// Floating point tolerance
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/// </summary>
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public const float FLOAT_TOL = 0.01f;
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public float minValue, maxValue, minLimit, maxLimit;
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public static MinMaxValues DEFUALT = new MinMaxValues(25, 75, 0, 100);
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public MinMaxValues(float minValue, float maxValue, float minLimit, float maxLimit)
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{
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this.minValue = minValue;
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this.maxValue = maxValue;
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this.minLimit = minLimit;
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this.maxLimit = maxLimit;
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}
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/// <summary>
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/// Constructor for when values equal limits
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/// </summary>
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/// <param name="minValue"></param>
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/// <param name="maxValue"></param>
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public MinMaxValues(float minValue, float maxValue)
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{
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this.minValue = minValue;
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this.maxValue = maxValue;
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this.minLimit = minValue;
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this.maxLimit = maxValue;
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}
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public bool IsAtMinAndMax()
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{
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return Math.Abs(minValue - minLimit) < FLOAT_TOL && Math.Abs(maxValue - maxLimit) < FLOAT_TOL;
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}
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public override string ToString()
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{
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return $"Values(min:{minValue}, max:{maxValue}) | Limits(min:{minLimit}, max:{maxLimit})";
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}
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}
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}
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