This commit is contained in:
SoulliesOfficial
2025-06-06 10:14:55 -04:00
parent d4e860fa16
commit db4d131192
1088 changed files with 45704 additions and 2260 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni
{
public class GameSettings
{
public int mainVolume = 100;
public int backgroundMusicVolume = 100;
public int soundEffectVolume = 100;
public int uiVolume = 100;
public int judgeOffset = 0;
public int targetFrame = 60;
public bool lowResolution = false;
public bool debugMode = false;
public GameSettings()
{
}
public GameSettings(int mainVolume, int backgroundMusicVolume, int soundEffectVolume, int uiVolume,
int judgeOffset, int targetFrame, bool lowResolution, bool debugMode)
{
this.mainVolume = mainVolume;
this.backgroundMusicVolume = backgroundMusicVolume;
this.soundEffectVolume = soundEffectVolume;
this.uiVolume = uiVolume;
this.judgeOffset = judgeOffset;
this.targetFrame = targetFrame;
this.lowResolution = lowResolution;
this.debugMode = debugMode;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.UI;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni
{
public class SettingsManager : SerializedMonoBehaviour
{
public static SettingsManager instance;
[FormerlySerializedAs("settingsPage")] public SettingsUIPage settingsUIPage;
public GameSettings gameSettings;
private void Awake()
{
instance = this;
}
private void Start()
{
LoadGameSettings();
}
[Button]
public void SaveGameSettings()
{
string savePath = Application.persistentDataPath + "/GameData/GameSettings.json";
ES3.Save("GameSettings", gameSettings, savePath);
}
[Button]
public void LoadGameSettings()
{
string savePath = Application.persistentDataPath + "/GameData/GameSettings.json";
if (ES3.FileExists(savePath))
{
gameSettings = ES3.Load<GameSettings>("GameSettings", savePath);
}
else
{
gameSettings = new GameSettings(
100, 100, 100, 100,
0, 60, false, false);
}
}
}
}

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