1
BIN
Assets/Dreamteck/.DS_Store
vendored
Normal file
BIN
Assets/Dreamteck/Splines/.DS_Store
vendored
Normal file
@@ -147,8 +147,8 @@ namespace Dreamteck.Splines
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private Spline[] _splines = new Spline[0];
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private Spline[] _splines = new Spline[0];
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[SerializeField]
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[SerializeField]
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[HideInInspector]
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[HideInInspector]
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private bool _initializedInEditor = false;
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//private bool _initializedInEditor = false;
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//不把这些warning消掉就难受
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private int iterations => _subdivisions * _otherComputers.Length;
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private int iterations => _subdivisions * _otherComputers.Length;
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protected override void Awake()
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protected override void Awake()
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@@ -177,7 +177,7 @@ namespace Dreamteck.Splines
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{
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{
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switch (mode)
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switch (mode)
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{
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{
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case SubdivisionMode.BSpline: return Spline.Type.BSpline;
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case SubdivisionMode.BSpline: return Spline.Type.BSpline;
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case SubdivisionMode.Linear: return Spline.Type.Linear;
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case SubdivisionMode.Linear: return Spline.Type.Linear;
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default: return Spline.Type.CatmullRom;
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default: return Spline.Type.CatmullRom;
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}
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}
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@@ -199,7 +199,8 @@ namespace Dreamteck.Splines
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{
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{
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_splines[i] = new Spline(ModeToSplineType(_subdivisionMode));
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_splines[i] = new Spline(ModeToSplineType(_subdivisionMode));
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}
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}
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} else
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}
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else
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{
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{
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for (int i = 0; i < _splines.Length; i++)
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for (int i = 0; i < _splines.Length; i++)
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{
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{
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@@ -208,7 +209,7 @@ namespace Dreamteck.Splines
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}
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}
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base.BuildMesh();
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base.BuildMesh();
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AllocateMesh(sampleCount * (iterations + 1), iterations * (sampleCount-1) * 6);
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AllocateMesh(sampleCount * (iterations + 1), iterations * (sampleCount - 1) * 6);
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_tsMesh.triangles = MeshUtility.GeneratePlaneTriangles(sampleCount - 1, iterations + 1, false);
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_tsMesh.triangles = MeshUtility.GeneratePlaneTriangles(sampleCount - 1, iterations + 1, false);
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GenerateVertices();
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GenerateVertices();
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_tsMesh.subMeshes.Clear();
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_tsMesh.subMeshes.Clear();
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@@ -251,7 +252,7 @@ namespace Dreamteck.Splines
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{
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{
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_splines[j].points = new SplinePoint[_otherComputers.Length + 1];
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_splines[j].points = new SplinePoint[_otherComputers.Length + 1];
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}
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}
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double xPercent = DMath.Lerp(clipFrom, clipTo, (double)j / (sampleCount - 1));
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double xPercent = DMath.Lerp(clipFrom, clipTo, (double)j / (sampleCount - 1));
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if (i > 0)
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if (i > 0)
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{
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{
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@@ -275,7 +276,8 @@ namespace Dreamteck.Splines
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if (uvMode == UVMode.UniformClamp || uvMode == UVMode.UniformClip)
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if (uvMode == UVMode.UniformClamp || uvMode == UVMode.UniformClip)
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{
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{
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AddUVDistance(x);
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AddUVDistance(x);
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} else
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}
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else
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{
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{
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GetSample(x, ref sample2);
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GetSample(x, ref sample2);
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}
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}
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@@ -292,11 +294,12 @@ namespace Dreamteck.Splines
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ydist += Vector3.Distance(lastPos, sample.position);
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ydist += Vector3.Distance(lastPos, sample.position);
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}
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}
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lastPos = sample.position;
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lastPos = sample.position;
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if (uvMode == UVMode.UniformClamp )
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if (uvMode == UVMode.UniformClamp)
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{
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{
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__uvs.x = CalculateUVUniformClamp(_vDist);
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__uvs.x = CalculateUVUniformClamp(_vDist);
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__uvs.y = CalculateUVUniformClamp(ydist);
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__uvs.y = CalculateUVUniformClamp(ydist);
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} else if(uvMode == UVMode.UniformClip)
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}
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else if (uvMode == UVMode.UniformClip)
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{
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{
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__uvs.x = CalculateUVUniformClip(_vDist);
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__uvs.x = CalculateUVUniformClip(_vDist);
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__uvs.y = CalculateUVUniformClip(ydist);
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__uvs.y = CalculateUVUniformClip(ydist);
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Before Width: | Height: | Size: 9.5 KiB After Width: | Height: | Size: 9.5 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 8.4 KiB |
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Before Width: | Height: | Size: 7.5 KiB After Width: | Height: | Size: 7.5 KiB |
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Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 9.6 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 9.2 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.8 KiB |
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Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 9.7 KiB |
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Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 8.7 KiB |
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Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 8.6 KiB |
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 8.5 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 7.5 KiB After Width: | Height: | Size: 7.5 KiB |
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Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 7.7 KiB |
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Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.8 KiB |
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Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 7.1 KiB |
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Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.8 KiB |
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Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 8.8 KiB |
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Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 8.4 KiB |
@@ -20,7 +20,8 @@ namespace Dreamteck.Splines
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{
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{
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_size = value;
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_size = value;
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Rebuild();
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Rebuild();
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} else _size = value;
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}
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else _size = value;
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}
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}
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}
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}
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@@ -325,13 +326,13 @@ namespace Dreamteck.Splines
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}
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}
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filter.sharedMesh = _bakedMesh;
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filter.sharedMesh = _bakedMesh;
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_mesh = null;
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_mesh = null;
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gameObject.isStatic = makeStatic;
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gameObject.isStatic = makeStatic;
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_baked = true;
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_baked = true;
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}
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}
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public void Unbake()
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public void Unbake()
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{
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{
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gameObject.isStatic = false;
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gameObject.isStatic = false;
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_baked = false;
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_baked = false;
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DestroyImmediate(_bakedMesh);
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DestroyImmediate(_bakedMesh);
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_bakedMesh = null;
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_bakedMesh = null;
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@@ -406,8 +407,8 @@ namespace Dreamteck.Splines
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base.OnDestroy();
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base.OnDestroy();
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MeshFilter filter = GetComponent<MeshFilter>();
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MeshFilter filter = GetComponent<MeshFilter>();
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MeshRenderer rend = GetComponent<MeshRenderer>();
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MeshRenderer rend = GetComponent<MeshRenderer>();
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if (filter != null) filter.hideFlags = HideFlags.None;
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if (filter != null) filter.hideFlags = HideFlags.None;
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if (rend != null) rend.hideFlags = HideFlags.None;
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if (rend != null) rend.hideFlags = HideFlags.None;
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}
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}
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@@ -447,7 +448,8 @@ namespace Dreamteck.Splines
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if (sampleCount > 1)
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if (sampleCount > 1)
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{
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{
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BuildMesh();
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BuildMesh();
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} else
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}
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else
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{
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{
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ClearMesh();
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ClearMesh();
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}
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}
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@@ -470,7 +472,7 @@ namespace Dreamteck.Splines
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//Logic for mesh generation, automatically called in the Build method
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//Logic for mesh generation, automatically called in the Build method
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}
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}
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protected virtual void WriteMesh()
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protected virtual void WriteMesh()
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{
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{
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MeshUtility.TransformMesh(_tsMesh, trs.worldToLocalMatrix);
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MeshUtility.TransformMesh(_tsMesh, trs.worldToLocalMatrix);
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if (_doubleSided)
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if (_doubleSided)
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@@ -515,11 +517,11 @@ namespace Dreamteck.Splines
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protected virtual void AllocateMesh(int vertexCount, int trisCount)
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protected virtual void AllocateMesh(int vertexCount, int trisCount)
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{
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{
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if(trisCount < 0)
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if (trisCount < 0)
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{
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{
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trisCount = 0;
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trisCount = 0;
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}
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}
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if(vertexCount < 0)
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if (vertexCount < 0)
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{
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{
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vertexCount = 0;
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vertexCount = 0;
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}
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}
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@@ -566,8 +568,8 @@ namespace Dreamteck.Splines
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__uvs.x = u * _uvScale.x - _uvOffset.x;
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__uvs.x = u * _uvScale.x - _uvOffset.x;
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switch (uvMode)
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switch (uvMode)
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{
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{
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case UVMode.Clip: __uvs.y = CalculateUVClip(percent); break;
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case UVMode.Clip: __uvs.y = CalculateUVClip(percent); break;
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case UVMode.Clamp: __uvs.y = CalculateUVClamp(percent); break;
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case UVMode.Clamp: __uvs.y = CalculateUVClamp(percent); break;
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case UVMode.UniformClamp: __uvs.y = CalculateUVUniformClamp(_vDist); break;
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case UVMode.UniformClamp: __uvs.y = CalculateUVUniformClamp(_vDist); break;
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default: __uvs.y = CalculateUVUniformClip(_vDist); break;
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default: __uvs.y = CalculateUVUniformClip(_vDist); break;
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}
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}
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@@ -595,7 +597,7 @@ namespace Dreamteck.Splines
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protected float GetBaseSize(SplineSample sample)
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protected float GetBaseSize(SplineSample sample)
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{
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{
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return _useSplineSize? sample.size: 1f;
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return _useSplineSize ? sample.size : 1f;
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}
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}
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protected Color GetBaseColor(SplineSample sample)
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protected Color GetBaseColor(SplineSample sample)
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@@ -621,7 +623,7 @@ namespace Dreamteck.Splines
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if (!Application.isPlaying)
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if (!Application.isPlaying)
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{
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{
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DestroyImmediate(_mesh);
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DestroyImmediate(_mesh);
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}
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}
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else
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else
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{
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{
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Destroy(_mesh);
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Destroy(_mesh);
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@@ -633,5 +635,5 @@ namespace Dreamteck.Splines
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}
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}
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}
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}
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}
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}
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@@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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defaultReferences: []
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defaultReferences: []
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executionOrder: 0
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executionOrder: -10
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icon: {fileID: 2800000, guid: 9bbaac8eb7021d44b9864113856c00fa, type: 3}
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icon: {fileID: 2800000, guid: 9bbaac8eb7021d44b9864113856c00fa, type: 3}
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userData:
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userData:
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assetBundleName:
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assetBundleName:
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