修改本体,添加CrossTrackPoint兼容层,兼容StaticTrack Hold,为难度选项扩增全屏可选,添加和调整某些谱面

Signed-off-by: TRADER_FOER <lhf190@outlook.com>
This commit is contained in:
2026-07-18 11:39:55 +08:00
parent 40fa80cd70
commit db5dbe246a
125 changed files with 1510 additions and 1571 deletions

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@@ -0,0 +1,8 @@
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guid: 8d864bbb5c0709643b7ac651fbf00311
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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@@ -0,0 +1,51 @@
using System.Collections.Generic;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_FlexibleBool_BM : ES3ObjectType
{
public static ES3Type Instance = null;
public ES3Type_FlexibleBool_BM() : base(typeof(FlexibleBool_BM))
{
Instance = this;
priority = 1;
}
protected override void WriteObject(object obj, ES3Writer writer)
{
var instance = (FlexibleBool_BM)obj;
writer.WriteProperty("animatedBoolList", instance.animatedBoolList);
}
protected override void ReadObject<T>(ES3Reader reader, object obj)
{
var instance = (FlexibleBool_BM)obj;
foreach (string propertyName in reader.Properties)
{
switch (propertyName)
{
case "animatedBoolList":
case "animations":
instance.animatedBoolList = reader.Read<List<AnimatedBool>>();
break;
default:
reader.Skip();
break;
}
}
instance.animatedBoolList ??= new List<AnimatedBool>();
}
protected override object ReadObject<T>(ES3Reader reader)
{
var instance = new FlexibleBool_BM();
ReadObject<T>(reader, instance);
return instance;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3d28b97050e8b4b418d3cb79369e51a2

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@@ -0,0 +1,51 @@
using System.Collections.Generic;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_FlexibleFloat_BM : ES3ObjectType
{
public static ES3Type Instance = null;
public ES3Type_FlexibleFloat_BM() : base(typeof(FlexibleFloat_BM))
{
Instance = this;
priority = 1;
}
protected override void WriteObject(object obj, ES3Writer writer)
{
var instance = (FlexibleFloat_BM)obj;
writer.WriteProperty("animatedFloatList", instance.animatedFloatList);
}
protected override void ReadObject<T>(ES3Reader reader, object obj)
{
var instance = (FlexibleFloat_BM)obj;
foreach (string propertyName in reader.Properties)
{
switch (propertyName)
{
case "animatedFloatList":
case "animations":
instance.animatedFloatList = reader.Read<List<AnimatedFloat>>();
break;
default:
reader.Skip();
break;
}
}
instance.animatedFloatList ??= new List<AnimatedFloat>();
}
protected override object ReadObject<T>(ES3Reader reader)
{
var instance = new FlexibleFloat_BM();
ReadObject<T>(reader, instance);
return instance;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 44246e8e433f04748926353a4242ef0b

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@@ -0,0 +1,51 @@
using System.Collections.Generic;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_FlexibleInt_BM : ES3ObjectType
{
public static ES3Type Instance = null;
public ES3Type_FlexibleInt_BM() : base(typeof(FlexibleInt_BM))
{
Instance = this;
priority = 1;
}
protected override void WriteObject(object obj, ES3Writer writer)
{
var instance = (FlexibleInt_BM)obj;
writer.WriteProperty("animatedIntList", instance.animatedIntList);
}
protected override void ReadObject<T>(ES3Reader reader, object obj)
{
var instance = (FlexibleInt_BM)obj;
foreach (string propertyName in reader.Properties)
{
switch (propertyName)
{
case "animatedIntList":
case "animations":
instance.animatedIntList = reader.Read<List<AnimatedInt>>();
break;
default:
reader.Skip();
break;
}
}
instance.animatedIntList ??= new List<AnimatedInt>();
}
protected override object ReadObject<T>(ES3Reader reader)
{
var instance = new FlexibleInt_BM();
ReadObject<T>(reader, instance);
return instance;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 526f6c8e10ef19448b07a14433c76b5c

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b3fedf623afb11744ad76c6d4fb5994c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,106 @@
using System;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3Properties("attachedElementGuid", "elementName", "tags", "elementGuid", "trackSwitch", "trackPercent")]
public class ES3Type_CrossTrackPoint_BM : ES3ObjectType
{
public static ES3Type Instance = null;
public ES3Type_CrossTrackPoint_BM() : base(typeof(CrossTrackPoint_BM))
{
Instance = this;
priority = 1;
}
protected override void WriteObject(object obj, ES3Writer writer)
{
var instance = (CrossTrackPoint_BM)obj;
instance.NormalizeFlexibleFields();
writer.WriteProperty("attachedElementGuid", instance.attachedElementGuid, ES3Type_Guid.Instance);
writer.WriteProperty("elementName", instance.elementName, ES3Type_string.Instance);
writer.WriteProperty("tags", instance.tags);
writer.WriteProperty("elementGuid", instance.elementGuid, ES3Type_Guid.Instance);
writer.WriteProperty("trackSwitch", instance.trackSwitch);
writer.WriteProperty("trackPercent", instance.trackPercent);
}
protected override void ReadObject<T>(ES3Reader reader, object obj)
{
var instance = (CrossTrackPoint_BM)obj;
foreach (string propertyName in reader.Properties)
{
switch (propertyName)
{
case "attachedElementGuid":
instance.attachedElementGuid = reader.Read<Guid>(ES3Type_Guid.Instance);
break;
case "elementName":
instance.elementName = reader.Read<string>(ES3Type_string.Instance);
break;
case "tags":
instance.tags = reader.Read<List<string>>();
break;
case "elementGuid":
instance.elementGuid = reader.Read<Guid>(ES3Type_Guid.Instance);
break;
case "trackSwitch":
instance.trackSwitch = ReadFlexibleIntBM(reader);
break;
case "trackPercent":
instance.trackPercent = ReadFlexibleFloatBM(reader);
break;
default:
reader.Skip();
break;
}
}
instance.NormalizeFlexibleFields();
}
protected override object ReadObject<T>(ES3Reader reader)
{
var instance = new CrossTrackPoint_BM();
ReadObject<T>(reader, instance);
return instance;
}
private static FlexibleInt_BM ReadFlexibleIntBM(ES3Reader reader)
{
return EnsureFlexibleIntBM(reader.Read<FlexibleInt_BM>() ?? new FlexibleInt_BM());
}
private static FlexibleFloat_BM ReadFlexibleFloatBM(ES3Reader reader)
{
return EnsureFlexibleFloatBM(reader.Read<FlexibleFloat_BM>() ?? new FlexibleFloat_BM());
}
private static FlexibleInt_BM EnsureFlexibleIntBM(FlexibleInt_BM value)
{
value.animatedIntList ??= new List<AnimatedInt>();
return value;
}
private static FlexibleFloat_BM EnsureFlexibleFloatBM(FlexibleFloat_BM value)
{
value.animatedFloatList ??= new List<AnimatedFloat>();
return value;
}
}
public class ES3Type_CrossTrackPoint_BMArray : ES3ArrayType
{
public static ES3Type Instance;
public ES3Type_CrossTrackPoint_BMArray() : base(typeof(CrossTrackPoint_BM[]), ES3Type_CrossTrackPoint_BM.Instance)
{
Instance = this;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 89971996fb6f16743b057517ae4b87a7

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@@ -21,7 +21,7 @@ namespace Ichni.RhythmGame.Beatmap
#if UNITY_STANDALONE
return new FullScreenNearTimeJudgeUnit(attachedNote);
#elif UNITY_ANDROID || UNITY_IOS
if (SettingsManager.instance.gameSettings.judgeType)
if (SettingsManager.instance.gameSettings.ShouldUseFullScreenJudge())
{
return new FullScreenNearTimeJudgeUnit(attachedNote);
}
@@ -29,6 +29,10 @@ namespace Ichni.RhythmGame.Beatmap
{
return new TouchAreaJudgeUnit(attachedNote, areaRadius);
}
#else
return SettingsManager.instance.gameSettings.ShouldUseFullScreenJudge()
? new FullScreenNearTimeJudgeUnit(attachedNote)
: new TouchAreaJudgeUnit(attachedNote, areaRadius);
#endif
}
}

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@@ -1,29 +1,47 @@
using System;
using System.Collections.Generic;
namespace Ichni.RhythmGame.Beatmap
{
public class CrossTrackPoint_BM : GameElement_BM
{
public FlexibleInt trackSwitch;
public FlexibleFloat trackPercent;
public FlexibleInt_BM trackSwitch;
public FlexibleFloat_BM trackPercent;
public CrossTrackPoint_BM()
{
}
public CrossTrackPoint_BM(string elementName, Guid elementGuid, System.Collections.Generic.List<string> tags,
GameElement_BM attachedElement, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
public CrossTrackPoint_BM(string elementName, Guid elementGuid, List<string> tags,
GameElement_BM attachedElement, FlexibleInt_BM trackSwitch, FlexibleFloat_BM trackPercent)
: base(elementName, elementGuid, tags, attachedElement)
{
this.trackSwitch = trackSwitch;
this.trackPercent = trackPercent;
}
public CrossTrackPoint_BM(string elementName, Guid elementGuid, List<string> tags,
GameElement_BM attachedElement, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
: this(elementName, elementGuid, tags, attachedElement, trackSwitch?.ConvertToBM(), trackPercent?.ConvertToBM())
{
}
public override void ExecuteBM()
{
NormalizeFlexibleFields();
matchedElement = CrossTrackPoint.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid) as ElementFolder, trackSwitch, trackPercent);
GetElement(attachedElementGuid) as ElementFolder,
trackSwitch?.ConvertToGameType() ?? new FlexibleInt(),
trackPercent?.ConvertToGameType() ?? new FlexibleFloat());
}
internal void NormalizeFlexibleFields()
{
trackSwitch ??= new FlexibleInt_BM();
trackSwitch.animatedIntList ??= new List<AnimatedInt>();
trackPercent ??= new FlexibleFloat_BM();
trackPercent.animatedFloatList ??= new List<AnimatedFloat>();
}
}
}

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@@ -54,9 +54,9 @@ namespace Ichni.RhythmGame
(colorB.returnType is FlexibleReturnType.MiddleExecuting || colorB.isSwitchingReturnType) ||
(colorA.returnType is FlexibleReturnType.MiddleExecuting || colorA.isSwitchingReturnType))
{
if(!forceUpdate) animationReturnType = FlexibleReturnType.MiddleExecuting;
if (!forceUpdate) animationReturnType = FlexibleReturnType.MiddleExecuting;
Color color = new Color(colorR.value, colorG.value, colorB.value, colorA.value);
((Track)animatedObject).trackRendererSubmodule.meshGenerator.color = color;
((Track)animatedObject).trackRendererSubmodule.SetColor(color, true);
}
else
{
@@ -71,13 +71,13 @@ namespace Ichni.RhythmGame
foreach (var item in colorB.animations) item.ApplyTimeOffset(offset);
foreach (var item in colorA.animations) item.ApplyTimeOffset(offset);
}
public override void Refresh()
{
base.Refresh();
if (colorR.animations.Count == 0 && colorG.animations.Count == 0 && colorB.animations.Count == 0 && colorA.animations.Count == 0)
{
((Track)animatedObject).trackRendererSubmodule.meshGenerator.color = Color.white;
((Track)animatedObject).trackRendererSubmodule.SetColor(Color.white, true);
}
else
{
@@ -87,4 +87,4 @@ namespace Ichni.RhythmGame
#endregion
}
}
}

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@@ -60,6 +60,16 @@ namespace Ichni.RhythmGame
animations = anim;
}
public FlexibleFloat_BM ConvertToBM()
{
if (animations == null || animations.Count == 0)
{
return new FlexibleFloat_BM();
}
return new FlexibleFloat_BM(new List<AnimatedFloat>(animations));
}
public void Add(AnimatedFloat animatedFloat)
{
animations.Add(animatedFloat);

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@@ -44,6 +44,16 @@ namespace Ichni.RhythmGame
this.animations = anim;
}
public FlexibleInt_BM ConvertToBM()
{
if (animations == null || animations.Count == 0)
{
return new FlexibleInt_BM();
}
return new FlexibleInt_BM(new List<AnimatedInt>(animations));
}
public void Add(AnimatedInt animatedInt)
{
animations.Add(animatedInt);

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@@ -261,7 +261,7 @@ namespace Ichni.RhythmGame
public override void UpdateNoteInStaticTrack(float songTime)
{
base.UpdateNoteInStaticTrack(songTime);
if (noteVisual is INoteVisualHold noteVisualHold) noteVisualHold.UpdateHoldInStaticTrack();
if (noteVisual is INoteVisualHold noteVisualHold) noteVisualHold.UpdateHoldInStaticTrack(songTime);
}
public override void SetPerfectPosition()

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@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
}
public virtual void UpdateHoldInStaticTrack()
public virtual void UpdateHoldInStaticTrack(float songTime)
{
}
@@ -28,6 +28,6 @@ namespace Ichni.RhythmGame
{
public Hold hold { get; set; }
public void UpdateHoldInMovableTrack();
public void UpdateHoldInStaticTrack();
public void UpdateHoldInStaticTrack(float songTime);
}
}

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@@ -68,6 +68,21 @@ namespace Ichni.RhythmGame
SetUV();
}
public void SetColor(Color color, bool forceImmediateRebuild = false)
{
if (meshGenerator == null) return;
if (meshGenerator.color != color)
{
meshGenerator.color = color;
}
if (forceImmediateRebuild && track.trackTimeSubmodule is not TrackTimeSubmoduleMovable)
{
meshGenerator.RebuildImmediate();
}
}
protected void SetMesh()
{
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable trackTimeSubmoduleMovable)

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@@ -20,26 +20,26 @@ namespace Ichni.Menu
public Color themeColor;
public Sprite avatar;
public Switch chapterSwitch;
[Searchable]
public List<SongItemData> songs = new List<SongItemData>();
[Button]
public void SetUpDefaultDifficulties()
{
foreach (SongItemData song in songs)
{
if(song.difficultyDataList.All(d => d.difficultyName != "Easy"))
if (song.difficultyDataList.All(d => d.difficultyName != "Easy"))
{
song.difficultyDataList.Add(new DifficultyData(
0, "Easy","Easy", 0, "",
0, "Easy", "Easy", 0, "",
new Color(0f, 0.7f, 0.2f, 1f)));
}
if (song.difficultyDataList.All(d => d.difficultyName != "Hard"))
{
song.difficultyDataList.Add(new DifficultyData(
1,"Hard", "Hard", 0, "",
1, "Hard", "Hard", 0, "",
new Color(1f, 0.2f, 0.2f, 1f)));
}
}
@@ -58,7 +58,7 @@ namespace Ichni.Menu
{
return (from song in songs where song.storyUnlockKey == key select song.songName).ToList();
}
public (int, int, int, int, int) GetChapterSaveInfo()
{
int beatmapCount = 0;
@@ -66,7 +66,7 @@ namespace Ichni.Menu
int finishedBeatmapCount = 0;
int fullComboCount = 0;
int allPerfectCount = 0;
foreach (SongItemData song in songs)
{
if (GameSaveManager.instance.SongSaveModule.songStatusSaves.TryGetValue(song.songName, out var songStatus))
@@ -79,65 +79,65 @@ namespace Ichni.Menu
{
thisSongFinished = true;
finishedBeatmapCount++;
if (beatmapSave.isFullCombo)
{
fullComboCount++;
}
if (beatmapSave.isAllPerfect)
{
allPerfectCount++;
}
}
}
if (thisSongFinished)
{
finishedSongCount++;
}
}
}
return (beatmapCount, finishedSongCount, finishedBeatmapCount, fullComboCount, allPerfectCount);
}
}
[InlineProperty]
[Serializable]
public class SongItemData
{
[FoldoutGroup("$songName", false)]
public string songName;
[FoldoutGroup("$songName")]
public string displaySongName;
[FoldoutGroup("$songName")]
public string composer;
[FoldoutGroup("$songName")]
public Switch songSwitch;
[FoldoutGroup("$songName")]
public Sprite illustration;
[FoldoutGroup("$songName")]
public string illustratorName;
[FoldoutGroup("$songName")]
public string additionalInformation;
[FoldoutGroup("$songName")]
public List<DifficultyData> difficultyDataList;
[FoldoutGroup("$songName")]
[FoldoutGroup("$songName")]
public string storyUnlockKey;
[FoldoutGroup("$songName")]
[FoldoutGroup("$songName")]
public string paymentUnlockKey;
}
[Serializable]
public class DifficultyData
{
@@ -148,13 +148,13 @@ namespace Ichni.Menu
public string charterName;
public Color color;
public bool isAvailable;
public bool ForceFullScreenJudge = false;
public DifficultyData()
{
}
public DifficultyData(int difficultyIndex, string difficultyName, string displayDifficultyName, int difficultyValue, string charterName, Color color)
public DifficultyData(int difficultyIndex, string difficultyName, string displayDifficultyName, int difficultyValue, string charterName, Color color, bool ForceFullScreenJudge = false)
{
this.difficultyIndex = difficultyIndex;
this.difficultyName = difficultyName;
@@ -163,8 +163,9 @@ namespace Ichni.Menu
this.difficultyValue = difficultyValue;
this.color = color;
this.isAvailable = true;
this.ForceFullScreenJudge = ForceFullScreenJudge;
}
public string GetDifficultyName()
{
return string.IsNullOrEmpty(displayDifficultyName) ? difficultyName : displayDifficultyName;

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@@ -26,6 +26,11 @@ namespace Ichni
public bool judgeType = false;
public bool autoPlay = false;
public bool ShouldUseFullScreenJudge()
{
return judgeType || InformationTransistor.instance?.difficulty?.ForceFullScreenJudge == true;
}
public GameSettings()
{
@@ -70,4 +75,4 @@ namespace Ichni
I2.Loc.LocalizationManager.UpdateSources();
}
}
}
}

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@@ -8,7 +8,7 @@ namespace Ichni.Menu
{
public List<DifficultySelectionButton> buttons;
public DifficultySelectionButton selectedButton;
public void SetUp(List<DifficultyData> difficulties)
{
int difficultyCount = difficulties.Count;
@@ -24,13 +24,13 @@ namespace Ichni.Menu
}
SongSelectionRecord songSelectionRecord = MenuInformationRecorder.instance.GetRecordOfThisChapter();
if (songSelectionRecord.difficultyIndex >= difficultyCount)
{
songSelectionRecord.difficultyIndex = difficultyCount - 1;
}
buttons[songSelectionRecord.difficultyIndex].Select();
buttons[songSelectionRecord.difficultyIndex % buttons.Count].Select();
}
}
}