修改本体,添加CrossTrackPoint兼容层,兼容StaticTrack Hold,为难度选项扩增全屏可选,添加和调整某些谱面
Signed-off-by: TRADER_FOER <lhf190@outlook.com>
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@@ -54,9 +54,9 @@ namespace Ichni.RhythmGame
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(colorB.returnType is FlexibleReturnType.MiddleExecuting || colorB.isSwitchingReturnType) ||
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(colorA.returnType is FlexibleReturnType.MiddleExecuting || colorA.isSwitchingReturnType))
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{
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if(!forceUpdate) animationReturnType = FlexibleReturnType.MiddleExecuting;
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if (!forceUpdate) animationReturnType = FlexibleReturnType.MiddleExecuting;
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Color color = new Color(colorR.value, colorG.value, colorB.value, colorA.value);
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((Track)animatedObject).trackRendererSubmodule.meshGenerator.color = color;
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((Track)animatedObject).trackRendererSubmodule.SetColor(color, true);
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}
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else
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{
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@@ -71,13 +71,13 @@ namespace Ichni.RhythmGame
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foreach (var item in colorB.animations) item.ApplyTimeOffset(offset);
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foreach (var item in colorA.animations) item.ApplyTimeOffset(offset);
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}
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public override void Refresh()
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{
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base.Refresh();
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if (colorR.animations.Count == 0 && colorG.animations.Count == 0 && colorB.animations.Count == 0 && colorA.animations.Count == 0)
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{
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((Track)animatedObject).trackRendererSubmodule.meshGenerator.color = Color.white;
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((Track)animatedObject).trackRendererSubmodule.SetColor(Color.white, true);
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}
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else
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{
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@@ -87,4 +87,4 @@ namespace Ichni.RhythmGame
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#endregion
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}
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}
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}
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