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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using MoreMountains.Feedbacks;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class CameraZoomEffect : EffectBase
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{
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public float duration;
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public float relativeZoom;
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public AnimationCurve zoomCurve;
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public CameraZoomEffect(float duration, float relativeZoom, AnimationCurve zoomCurve)
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{
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this.effectTime = 0f;
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this.duration = duration;
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this.relativeZoom = relativeZoom;
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this.zoomCurve = zoomCurve;
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}
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public override void Adjust()
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{
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MMF_Player effect = LeanPool.Spawn(GameManager.instance.basePrefabs.cameraZoomEffect).GetComponent<MMF_Player>();
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effect.GetFeedbackOfType<MMF_CameraFieldOfView>().Duration = duration;
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effect.GetFeedbackOfType<MMF_CameraFieldOfView>().RemapFieldOfViewOne = relativeZoom;
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effect.GetFeedbackOfType<MMF_CameraFieldOfView>().ShakeFieldOfView = zoomCurve;
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effect.PlayFeedbacks();
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LeanPool.Despawn(effect.gameObject, duration);
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new CameraZoomEffect_BM(duration, relativeZoom, zoomCurve);
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}
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}
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namespace Beatmap
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{
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public class CameraZoomEffect_BM : EffectBase_BM
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{
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public float duration;
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public float relativeZoom;
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public AnimationCurve zoomCurve;
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public CameraZoomEffect_BM()
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{
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}
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public CameraZoomEffect_BM(float duration, float relativeZoom, AnimationCurve zoomCurve)
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{
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this.duration = duration;
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this.relativeZoom = relativeZoom;
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this.zoomCurve = zoomCurve;
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new CameraZoomEffect(duration, relativeZoom, zoomCurve);
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}
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}
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}
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}
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