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if (!GameManager.Instance.songPlayer.isUpdating) + if (!GameManager.Instance.songPlayer.isUpdating || effectSubmodule == null) { return; } diff --git a/Assets/Scripts/Manager/GameManager.cs b/Assets/Scripts/Manager/GameManager.cs index 4af8aaf7..5da257da 100644 --- a/Assets/Scripts/Manager/GameManager.cs +++ b/Assets/Scripts/Manager/GameManager.cs @@ -88,24 +88,28 @@ namespace Ichni private void LateUpdate() { - if (!songPlayer.isUpdating) return; - - trackManager.ManualLateUpdate(SongTime); - noteManager.ManualLateUpdate(SongTime); - - for(int i = 0; i < activeColorSubmodules.Count; i++) + if (songPlayer.isUpdating) { - activeColorSubmodules[i].UpdateColor(true); + trackManager.ManualLateUpdate(SongTime); + noteManager.ManualLateUpdate(SongTime); + + for (int i = 0; i < activeColorSubmodules.Count; i++) + { + activeColorSubmodules[i].UpdateColor(true); + } + + for (int i = 0; i < activeTransformSubmodules.Count; i++) + { + activeTransformSubmodules[i].UpdateTransform(true); + } } - for(int i = 0; i < activeTransformSubmodules.Count; i++) + if (songPlayer.isStarting || songPlayer.isPlaying) { - 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DefaultWidthCurve(); dtmTrail.trailAlphaGradient = trailGradient ?? DefaultTrailGradient(); - + return dtmTrail; } @@ -75,13 +75,15 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse public override void FirstSetUpObject(bool isFirstGenerated) { trailRenderer = trailBody.GetComponent(); - + trailRenderer.emitting = false; + + if (visibleTimeLength.animations.Count == 0) trailRenderer.time = 5f; // 初始化默认值(兼容旧存档中未序列化字段) if (widthCurve == null || widthCurve.keys.Length == 0) widthCurve = DefaultWidthCurve(); if (trailAlphaGradient == null) trailAlphaGradient = DefaultTrailGradient(); trailRenderer.widthCurve = widthCurve; - + // 收集所有使用 BlendUnlit 的 Renderer renderers.Clear(); CollectBlendUnlitRenderer(headPoint); @@ -229,10 +231,10 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse DisableHead(); isHeadEnabled = false; } - - visibleTimeLength.UpdateFlexibleFloat(songTime); - if (visibleTimeLength.animations.Count > 0 && trailRenderer.time != visibleTimeLength.value) + + if (visibleTimeLength.animations.Count > 0) { + visibleTimeLength.UpdateFlexibleFloat(songTime); trailRenderer.time = visibleTimeLength.value; } diff --git a/Assets/UniversalRenderPipelineGlobalSettings.asset b/Assets/UniversalRenderPipelineGlobalSettings.asset index 9eeb13a6..bcdce4a6 100644 --- a/Assets/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/UniversalRenderPipelineGlobalSettings.asset @@ -1,508 +1,3 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &11400000 -MonoBehaviour: - 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webGLMaximumMemorySize: 2048 - webGLMemoryGrowthMode: 2 - webGLMemoryLinearGrowthStep: 16 - webGLMemoryGeometricGrowthStep: 0.2 - webGLMemoryGeometricGrowthCap: 96 - webGLPowerPreference: 2 - webGLWebAssemblyTable: 0 - webGLWebAssemblyBigInt: 0 - webGLCloseOnQuit: 0 - webWasm2023: 0 - webEnableSubmoduleStrippingCompatibility: 0 - scriptingDefineSymbols: - Android: TextMeshPro;DOTWEEN;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED;DREAMTECK_SPLINES;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;AMPLIFY_SHADER_EDITOR;WWISE_ADDRESSABLES_23_1_OR_LATER;WWISE_ADDRESSABLES_24_1_OR_LATER;WWISE_2024_OR_LATER - EmbeddedLinux: TextMeshPro;DOTWEEN;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI - GameCoreScarlett: DOTWEEN;TextMeshPro - GameCoreXboxOne: TextMeshPro;DOTWEEN - Kepler: TextMeshPro - LinuxHeadlessSimulation: DOTWEEN;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;TextMeshPro - Nintendo Switch: TextMeshPro;DOTWEEN;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI - Nintendo Switch 2: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;TextMeshPro - PS4: TextMeshPro;DOTWEEN;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI - PS5: TextMeshPro;DOTWEEN;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI - QNX: TextMeshPro;DOTWEEN;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI - Server: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI - Stadia: TextMeshPro;DOTWEEN - Standalone: TextMeshPro;DREAMTECK_SPLINES;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;DOTWEEN;MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;AMPLIFY_SHADER_EDITOR;WWISE_ADDRESSABLES_23_1_OR_LATER;WWISE_ADDRESSABLES_24_1_OR_LATER;WWISE_2024_OR_LATER - VisionOS: TextMeshPro;DOTWEEN;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI - WebGL: TextMeshPro;DOTWEEN;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI - Windows Store Apps: DOTWEEN;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI - XboxOne: TextMeshPro;DOTWEEN;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI - iPhone: TextMeshPro;DOTWEEN;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;DREAMTECK_SPLINES;MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;AMPLIFY_SHADER_EDITOR;WWISE_ADDRESSABLES_23_1_OR_LATER;WWISE_ADDRESSABLES_24_1_OR_LATER;WWISE_2024_OR_LATER - 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