%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e9620f8c34305754d8cc9a7e49e852d9, type: 3} m_Name: Message_en m_EditorClassIdentifier: Unity.Localization::UnityEngine.Localization.Tables.StringTable m_LocaleId: m_Code: en m_SharedData: {fileID: 11400000, guid: 6c799daafc19ce54a8ba2d09737bc2aa, type: 2} m_Metadata: m_Items: [] m_TableData: - m_Id: 6604353786863616 m_Localized: The Journey Ends Here m_Metadata: m_Items: [] - m_Id: 6604353803640832 m_Localized: "To return to the point before your choice, select the \u201CDay 5 \xB7 Decision\u201D marker on the timeline and load that checkpoint." m_Metadata: m_Items: [] - m_Id: 6604353803640833 m_Localized: New Song Unlocked! m_Metadata: m_Items: [] - m_Id: 6604353803640834 m_Localized: 'You have unlocked: {0}' m_Metadata: m_Items: [] - m_Id: 6604353803640835 m_Localized: Return to Title m_Metadata: m_Items: [] - m_Id: 6604353803640836 m_Localized: Are you sure you want to return to the title screen? Unsaved progress will be lost. m_Metadata: m_Items: [] - m_Id: 6604353803640837 m_Localized: Restart This Chapter m_Metadata: m_Items: [] - m_Id: 6604353803640838 m_Localized: "This resets the story choices and progress in the column containing \u201C{0}\u201D and every column after it. Song records, unlocked content, settings, and other chapters are unaffected." m_Metadata: m_Items: [] - m_Id: 6604353803640839 m_Localized: Restart from This Point m_Metadata: m_Items: [] - m_Id: 6859968077619200 m_Localized: Tutorial m_Metadata: m_Items: [] - m_Id: 6859968115367936 m_Localized: Would you like to play the tutorial? m_Metadata: m_Items: [] - m_Id: 6859968115367937 m_Localized: Play Tutorial m_Metadata: m_Items: [] - m_Id: 6859968115367938 m_Localized: Skip Tutorial m_Metadata: m_Items: [] references: version: 2 RefIds: []