using System; using System.Collections; using System.Collections.Generic; using AK.Wwise; using UnityEngine; using UnityEngine.Serialization; namespace Ichni { public class AudioManager : MonoBehaviour { public SongPlayer songPlayer; public AudioContainer generalSoundEffects; public bool isLoading = true; public bool isStarting = true; public bool isDelaying = false; public bool isPlaying = false; // 是否正在播放音乐 public bool isPausing = false; // 是否正在暂停音乐 public bool isFinished = false; private void Start() { InformationTransistor.instance.chapterSwitch.SetValue(gameObject); InformationTransistor.instance.songSwitch.SetValue(gameObject); isLoading = true; isStarting = true; } public bool isUpdating => isDelaying || isPlaying; } }