using System; using System.Collections; using System.Collections.Generic; using AK.Wwise; using Ichni.Menu; using Ichni.Story.UI; using Ichni.UI; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Serialization; namespace Ichni { public partial class MenuManager : MonoBehaviour { public static MenuManager instance; public StartUIPage startUIPage; public ChapterSelectionUIPage chapterSelectionUIPage; public StoryUIPage storyUIPage; public DialogUIPage dialogUIPage; public SongSelectionUIPage songSelectionUIPage; public TransitionUIPage transitionUIPage; public SettingsUIPage settingsUIPage; public List languageList; public List displayLanguageList; } public partial class MenuManager { AsyncOperation asyncOperation; private void Awake() { instance = this; } private void Start() { Application.targetFrameRate = SettingsManager.instance.gameSettings.targetFrame; asyncOperation = SceneManager.LoadSceneAsync("GameScene"); asyncOperation.allowSceneActivation = false; } } public partial class MenuManager { public void TestEnterGame() { MenuInputManager.instance.gameInput.Menu.Disable(); asyncOperation.allowSceneActivation = true; } } }