using UnityEngine; namespace LeTai.Asset.TranslucentImage { public static class ShaderID { public static readonly int VIBRANCY = Shader.PropertyToID("_Vibrancy"); public static readonly int BRIGHTNESS = Shader.PropertyToID("_Brightness"); public static readonly int FLATTEN = Shader.PropertyToID("_Flatten"); public static readonly int BLUR_TEX = Shader.PropertyToID("_BlurTex"); public static readonly int MAIN_TEX = Shader.PropertyToID("_MainTex"); public static readonly int RADIUS = Shader.PropertyToID("_Radius"); public static readonly int BACKGROUND_COLOR = Shader.PropertyToID("_BackgroundColor"); public static readonly int CROP_REGION = Shader.PropertyToID("_CropRegion"); // public static readonly int ENV_TEX = Shader.PropertyToID("_EnvTex"); } }