using System.Collections; using System.Collections.Generic; using Ichni.UI; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Ichni.RhythmGame.UI { public class GameUICanvas : UIPageBase { public Button pauseButton; public TMP_Text accuracyText; public TMP_Text comboText; public void UpdateAccuracy(float accuracy) { accuracyText.text = accuracy.ToString("F2") + "%"; } public void UpdateCombo(int currentCombo) { comboText.text = currentCombo.ToString("D"); } } }