using IchniOnline.Online.Models;
using TapSDK.Login;
using UnityEngine;
namespace IchniOnline.Online.Logic
{
///
/// 登录缓存的读写管理器。所有方法均为静态,可在任意位置调用。
/// 使用 ES3 进行本地持久化。
///
public static class LoginCacheManager
{
private const string ES3_KEY = "Ichni_LoginCache";
///
/// 本地是否存在有效的登录缓存
///
public static bool HasCachedLogin
{
get
{
if (!ES3.KeyExists(ES3_KEY)) return false;
var data = ES3.Load(ES3_KEY);
return data != null && data.IsValid;
}
}
///
/// 获取缓存的登录数据,无缓存返回 null
///
public static LoginCacheData CachedData
{
get
{
if (!ES3.KeyExists(ES3_KEY)) return null;
return ES3.Load(ES3_KEY);
}
}
///
/// 将 TapTap 登录结果写入本地缓存
///
public static void SaveFromTapTapAccount(TapTapAccount account)
{
if (account == null)
{
Debug.LogWarning("[LoginCacheManager] account 为 null,跳过缓存");
return;
}
var data = new LoginCacheData(
account.openId,
account.unionId,
account.name,
account.avatar,
account.email
);
ES3.Save(ES3_KEY, data);
Debug.Log($"[LoginCacheManager] 已缓存登录数据,openId={data.openId}");
}
///
/// 写入模拟数据(供编辑器工具使用)
///
public static void SaveMockData()
{
var data = new LoginCacheData(
"mock_openid_001",
"mock_unionid_001",
"MockUser",
"",
"mock@test.com"
);
ES3.Save(ES3_KEY, data);
Debug.Log($"[LoginCacheManager] 已写入模拟缓存数据");
}
///
/// 清除本地登录缓存
///
public static void Clear()
{
if (ES3.KeyExists(ES3_KEY))
{
ES3.DeleteKey(ES3_KEY);
Debug.Log("[LoginCacheManager] 已清除登录缓存");
}
}
}
}