#if UNITY_EDITOR using UnityEditor; using UnityEngine; namespace LeTai.Asset.TranslucentImage { [ExecuteAlways] [AddComponentMenu("UI/Translucent Image", 2)] public partial class TranslucentImage { protected override void Reset() { base.Reset(); color = Color.white; material = DefaultResources.Instance.material; source = source ? source : Shims.FindObjectOfType(); } protected override void OnValidate() { base.OnValidate(); SetVerticesDirty(); } } } #endif