#if UNITY_EDITOR using UnityEngine; namespace LeTai.Asset.TranslucentImage { [CreateAssetMenu(menuName = "Translucent Image/Default Resources")] public class DefaultResources : ScriptableObject { static DefaultResources instance; public static DefaultResources Instance { get { if (!instance) instance = Resources.Load("Translucent Image Default Resources"); return instance; } } public Material material; } } #endif