using System.Collections; using System.Collections.Generic; using I2.Loc; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace Ichni.UI { public abstract class SettingsUIElementBase : MonoBehaviour { public string title; public string subTitle; public Image titleBackground; public TMP_Text titleText; public TMP_Text subTitleText; public UnityAction updateValueAction; public virtual void SetUp(string title = "", string subTitle = "") { if (title != "") { SetTitle(title, subTitle); } else { titleBackground.gameObject.SetActive(false); titleText.gameObject.SetActive(false); subTitleText.gameObject.SetActive(false); } } public void SetTitle(string title, string subTitle = "") { this.title = title; this.subTitle = subTitle; titleText.gameObject.SetActive(true); titleText.GetComponent().SetTerm(title); if (subTitle != "") { subTitleText.gameObject.SetActive(true); subTitleText.GetComponent().SetTerm(subTitle); } else { subTitleText.gameObject.SetActive(false); } } } }