%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} m_Name: Triplanar Weights m_EditorClassIdentifier: m_functionInfo: "// Made with Amplify Shader Editor v1.9.9.1\n// Available at the Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=19901\nNode;AmplifyShaderEditor.StickyNoteNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;3;-432,-208;Inherit;False;500;154;Reference;;1,1,1,1;half3 weights = max( abs( WorldNormal.xyz ), 0.000001 )@$weights /= ( weights.x + weights.y + weights.z ).xxx@$W0 = weights.x@$W1 = weights.y@$W2 = weights.z@$return@;0;0\nNode;AmplifyShaderEditor.SimpleDivideOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;22;0,0;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.AbsOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;19;-640,0;Inherit;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.SimpleMaxOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;20;-480,0;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;1E-06,1E-06,1E-06;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.SimpleAddOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;23;-160,96;Inherit;False;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.BreakToComponentsNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;21;-320,96;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15\nNode;AmplifyShaderEditor.BreakToComponentsNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;28;192,112;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15\nNode;AmplifyShaderEditor.FunctionInput, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1;-864,0;Inherit;False;Normal (WS);3;0;False;1;0;FLOAT3;0,0,1;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.WorldNormalVector, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;29;-1088,0;Inherit;False;False;1;0;FLOAT3;0,0,1;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.FunctionOutput, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;27;352,0;Inherit;False;False;-1;Weights;0;True;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;0;352,112;Inherit;False;True;-1;Weight 1;1;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;24;352,192;Inherit;False;False;-1;Weight 2;2;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;25;352,272;Inherit;False;False;-1;Weight 3;3;False;1;0;FLOAT;0;False;1;FLOAT;0\nWireConnection;22;0;20;0\nWireConnection;22;1;23;0\nWireConnection;19;0;1;0\nWireConnection;20;0;19;0\nWireConnection;23;0;21;0\nWireConnection;23;1;21;1\nWireConnection;23;2;21;2\nWireConnection;21;0;20;0\nWireConnection;28;0;22;0\nWireConnection;1;0;29;0\nWireConnection;27;0;22;0\nWireConnection;0;0;28;0\nWireConnection;24;0;28;1\nWireConnection;25;0;28;2\nASEEND*/\n//CHKSM=1919D21C0E1E3FCEDE87A0D0C51C1C80B041A6EC" m_functionName: m_description: Compute weights for Triplanar Mapping. m_additionalIncludes: m_additionalIncludes: [] m_outsideIncludes: [] m_additionalPragmas: m_additionalPragmas: [] m_outsidePragmas: [] m_additionalDirectives: m_validData: 0 m_isDirty: 0 m_moduleName: ' Additional Directives' m_independentModule: 1 m_customEdited: 0 m_additionalDirectives: [] m_shaderFunctionDirectives: [] m_nativeDirectives: [] m_nativeDirectivesIndex: -1 m_nativeDirectivesFoldout: 0 m_directivesSaveItems: [] m_nodeCategory: 12 m_headerStyle: 1 m_headerColor: {r: 1, g: 0.4, b: 0, a: 1} m_customNodeCategory: m_previewPosition: 0 m_hidden: 0 m_url: