using UnityEngine; using UnityEditor; using UnityEditor.AnimatedValues; using System.Reflection; #if CINIMACHINE_3_0 using Unity.Cinemachine; #endif using NBShader; using System; // using Unity.Properties; namespace NBShaderEditor { [CustomEditor(typeof(PostProcessingController))] public class PostProcessingControllerGUI : Editor { private SerializedProperty _managerProperty; private SerializedProperty _indexProperty; private Action delayExcuteReflect = () => { }; public override void OnInspectorGUI() { PostProcessingController ppController = (PostProcessingController)target; serializedObject.Update(); _managerProperty = serializedObject.FindProperty("_manager"); _indexProperty = serializedObject.FindProperty("_index"); EditorGUI.BeginDisabledGroup(true); EditorGUILayout.PropertyField(_managerProperty); EditorGUI.EndDisabledGroup(); EditorGUI.BeginChangeCheck(); SerializedProperty customScreenCenterPosProp = serializedObject.FindProperty("customScreenCenterPos"); EditorGUILayout.PropertyField(customScreenCenterPosProp, new GUIContent("自定义屏幕中心")); if (EditorGUI.EndChangeCheck()) { ReflectMethod("SetScreenCenterPos", ppController); } SerializedProperty caToggleProp = serializedObject.FindProperty("chromaticAberrationToggle"); DrawToggleFoldOut(ppController.AnimBools[0], "色散", caToggleProp, drawEndChangeCheck: isChangeToggle => { ReflectMethod("InitAllSettings", ppController); } , drawBlock: isToggle => { EditorGUI.BeginChangeCheck(); SerializedProperty caFromDistortProp = serializedObject.FindProperty("caFromDistort"); EditorGUILayout.PropertyField(caFromDistortProp, new GUIContent("色散UV跟随后处理扭曲")); if (EditorGUI.EndChangeCheck()) { ReflectMethod("SetUVFromDistort", ppController); } SerializedProperty caIntensityProps = serializedObject.FindProperty("chromaticAberrationIntensity"); EditorGUILayout.PropertyField(caIntensityProps, new GUIContent("色散强度")); if (!ppController.caFromDistort) { SerializedProperty caPosProp = serializedObject.FindProperty("chromaticAberrationPos"); EditorGUILayout.PropertyField(caPosProp, new GUIContent("色散位置")); SerializedProperty caRangeProp = serializedObject.FindProperty("chromaticAberrationRange"); EditorGUILayout.PropertyField(caRangeProp, new GUIContent("色散过渡范围")); } }); SerializedProperty distortSpeedToggleProp = serializedObject.FindProperty("distortSpeedToggle"); DrawToggleFoldOut(ppController.AnimBools[1], "扭曲", distortSpeedToggleProp, drawEndChangeCheck: isChangeToggle => { ReflectMethod("InitAllSettings", ppController); }, drawBlock: isToggle => { EditorGUI.BeginChangeCheck(); SerializedProperty distortScreenUVModeProp = serializedObject.FindProperty("distortScreenUVMode"); EditorGUILayout.PropertyField(distortScreenUVModeProp, new GUIContent("后处理走常规屏幕坐标")); if (EditorGUI.EndChangeCheck()) { ReflectMethod("SetUVFromDistort", ppController); } EditorGUI.BeginChangeCheck(); SerializedProperty distortSpeedTextureProp = serializedObject.FindProperty("distortSpeedTexture"); EditorGUILayout.PropertyField(distortSpeedTextureProp, new GUIContent("后处理扭曲贴图")); if (EditorGUI.EndChangeCheck()) { ReflectMethod("InitAllSettings", ppController); } if (ppController.distortScreenUVMode) { EditorGUI.BeginChangeCheck(); SerializedProperty distortTextureMidValueProp = serializedObject.FindProperty("distortTextureMidValue"); EditorGUILayout.PropertyField(distortTextureMidValueProp, new GUIContent("扭曲贴图中间值")); if (EditorGUI.EndChangeCheck()) { ReflectMethod("SetTexture", ppController); } } SerializedProperty distortSpeedTexStProp = serializedObject.FindProperty("distortSpeedTexSt"); EditorGUILayout.PropertyField(distortSpeedTexStProp, new GUIContent("扭曲贴图缩放平移")); SerializedProperty distortSpeedIntensityProp = serializedObject.FindProperty("distortSpeedIntensity"); EditorGUILayout.PropertyField(distortSpeedIntensityProp, new GUIContent("扭曲强度")); if (!ppController.distortScreenUVMode) { SerializedProperty distortSpeedPositionProp = serializedObject.FindProperty("distortSpeedPosition"); EditorGUILayout.PropertyField(distortSpeedPositionProp, new GUIContent("扭曲位置")); SerializedProperty distortSpeedRangeProp = serializedObject.FindProperty("distortSpeedRange"); EditorGUILayout.PropertyField(distortSpeedRangeProp, new GUIContent("扭曲过渡范围")); } SerializedProperty distortSpeedMoveSpeedXProp = serializedObject.FindProperty("distortSpeedMoveSpeedX"); EditorGUILayout.PropertyField(distortSpeedMoveSpeedXProp, new GUIContent("扭曲纹理流动X")); SerializedProperty distortSpeedMoveSpeed = serializedObject.FindProperty("distortSpeedMoveSpeed"); EditorGUILayout.PropertyField(distortSpeedMoveSpeed, new GUIContent("扭曲纹理流动Y")); }); SerializedProperty radialBlurToggleProp = serializedObject.FindProperty("radialBlurToggle"); DrawToggleFoldOut(ppController.AnimBools[2], "径向模糊", radialBlurToggleProp, drawEndChangeCheck: isChangeToggle => { ReflectMethod("InitAllSettings", ppController); }, drawBlock: isToggle => { EditorGUI.BeginChangeCheck(); SerializedProperty radialBlurFromDistortProp = serializedObject.FindProperty("radialBlurFromDistort"); EditorGUILayout.PropertyField(radialBlurFromDistortProp, new GUIContent("径向模糊跟随后处理扭曲")); if (EditorGUI.EndChangeCheck()) { ReflectMethod("SetUVFromDistort", ppController); } SerializedProperty radialBlurSampleCountProp = serializedObject.FindProperty("radialBlurSampleCount"); EditorGUILayout.PropertyField(radialBlurSampleCountProp, new GUIContent("采样次数")); SerializedProperty radialBlurIntensityProp = serializedObject.FindProperty("radialBlurIntensity"); EditorGUILayout.PropertyField(radialBlurIntensityProp, new GUIContent("强度")); if (!ppController.radialBlurFromDistort) { SerializedProperty radialBlurPosProp = serializedObject.FindProperty("radialBlurPos"); EditorGUILayout.PropertyField(radialBlurPosProp, new GUIContent("位置")); SerializedProperty radialBlurRangeProp = serializedObject.FindProperty("radialBlurRange"); EditorGUILayout.PropertyField(radialBlurRangeProp, new GUIContent("过渡范围")); } }); #if CINIMACHINE_3_0 SerializedProperty cameraShakeToggleProp = serializedObject.FindProperty("cameraShakeToggle"); DrawToggleFoldOut(ppController.AnimBools[3], "震屏", cameraShakeToggleProp, drawEndChangeCheck: isChangeToggle => { ReflectMethod("InitAllSettings", ppController); }, drawBlock: isToggle => { EditorGUI.BeginChangeCheck(); SerializedProperty cinemachineCameraProp = serializedObject.FindProperty("cinemachineCamera"); EditorGUILayout.PropertyField(cinemachineCameraProp, new GUIContent("绑定Cinemachine相机")); if (EditorGUI.EndChangeCheck()) { ppController.InitCinemachineCamera(); } SerializedProperty cameraShakeIntensityProp = serializedObject.FindProperty("cameraShakeIntensity"); EditorGUILayout.PropertyField(cameraShakeIntensityProp, new GUIContent("相机震动强度")); }); #endif SerializedProperty overlayTextureToggleProp = serializedObject.FindProperty("overlayTextureToggle"); DrawToggleFoldOut(ppController.AnimBools[4], "肌理叠加图", overlayTextureToggleProp, drawEndChangeCheck: isChangeToggle => { ReflectMethod("InitAllSettings", ppController); }, drawBlock: isToggle => { EditorGUI.BeginChangeCheck(); SerializedProperty overlayTexturePolarCoordModeProp = serializedObject.FindProperty("overlayTexturePolarCoordMode"); EditorGUILayout.PropertyField(overlayTexturePolarCoordModeProp, new GUIContent("肌理图极坐标模式")); SerializedProperty overlayTextureProp = serializedObject.FindProperty("overlayTexture"); EditorGUILayout.PropertyField(overlayTextureProp, new GUIContent("肌理图")); if (EditorGUI.EndChangeCheck()) { ReflectMethod("SetTexture", ppController); } SerializedProperty overlayTextureStProp = serializedObject.FindProperty("overlayTextureSt"); EditorGUILayout.PropertyField(overlayTextureStProp, new GUIContent("肌理图缩放平移")); SerializedProperty overlayTextureAnimProp = serializedObject.FindProperty("overlayTextureAnim"); EditorGUILayout.PropertyField(overlayTextureAnimProp, new GUIContent("肌理图偏移动画")); SerializedProperty overlayTextureIntensityProp = serializedObject.FindProperty("overlayTextureIntensity"); EditorGUILayout.PropertyField(overlayTextureIntensityProp, new GUIContent("肌理图强度")); EditorGUI.BeginChangeCheck(); SerializedProperty overlayMaskTextureProp = serializedObject.FindProperty("overlayMaskTexture"); EditorGUILayout.PropertyField(overlayMaskTextureProp, new GUIContent("肌理蒙版图")); if (EditorGUI.EndChangeCheck()) { ReflectMethod("SetTexture", ppController); } SerializedProperty overlayMaskTextureStProp = serializedObject.FindProperty("overlayMaskTextureSt"); EditorGUILayout.PropertyField(overlayMaskTextureStProp, new GUIContent("肌理图蒙版缩放平移")); }); SerializedProperty flashToggleProp = serializedObject.FindProperty("flashToggle"); DrawToggleFoldOut(ppController.AnimBools[5], "反闪", flashToggleProp, drawEndChangeCheck: isChangeToggle => { ReflectMethod("InitAllSettings", ppController); }, drawBlock: isToggle => { SerializedProperty flashIntensityProp = serializedObject.FindProperty("flashIntensity"); EditorGUILayout.PropertyField(flashIntensityProp, new GUIContent("反转效果强度")); SerializedProperty flashGradientRangeProp = serializedObject.FindProperty("flashGradientRange"); EditorGUILayout.PropertyField(flashGradientRangeProp, new GUIContent("过渡起始亮度")); SerializedProperty flashContrastProp = serializedObject.FindProperty("flashContrast"); EditorGUILayout.PropertyField(flashContrastProp, new GUIContent("过渡范围")); SerializedProperty flashColorProp = serializedObject.FindProperty("flashColor"); EditorGUILayout.PropertyField(flashColorProp, new GUIContent("亮部闪颜色")); SerializedProperty blackFlashColorProp = serializedObject.FindProperty("blackFlashColor"); EditorGUILayout.PropertyField(blackFlashColorProp, new GUIContent("暗部闪颜色")); SerializedProperty flashInvertIntensityProp = serializedObject.FindProperty("flashInvertIntensity"); EditorGUILayout.PropertyField(flashInvertIntensityProp, new GUIContent("反转度")); EditorGUI.BeginChangeCheck(); SerializedProperty flashTexture = serializedObject.FindProperty("flashTexture"); EditorGUILayout.PropertyField(flashTexture, new GUIContent("反闪纹理图")); SerializedProperty flashTexturePolarCoordModeProp = serializedObject.FindProperty("flashTexturePolarCoordMode"); EditorGUILayout.PropertyField(flashTexturePolarCoordModeProp, new GUIContent("反闪纹理图极坐标模式")); if (EditorGUI.EndChangeCheck()) { ReflectMethod("SetTexture", ppController); } SerializedProperty flashTextureScaleOffsetProp = serializedObject.FindProperty("flashTextureScaleOffset"); EditorGUILayout.PropertyField(flashTextureScaleOffsetProp, new GUIContent("反闪纹理图缩放平移")); SerializedProperty flashVecProp = serializedObject.FindProperty("flashVec"); EditorGUILayout.PropertyField(flashVecProp, new GUIContent("反闪纹理图偏移速度")); SerializedProperty flashDeSaturateIntensityProp = serializedObject.FindProperty("flashDeSaturateIntensity"); EditorGUILayout.PropertyField(flashDeSaturateIntensityProp, new GUIContent("纹理图Pow")); SerializedProperty flashTextureIntensityProp = serializedObject.FindProperty("flashTextureIntensity"); EditorGUILayout.PropertyField(flashTextureIntensityProp, new GUIContent("纹理图混合程度")); SerializedProperty flashVecZWProp = serializedObject.FindProperty("flashVecZW"); EditorGUILayout.PropertyField(flashVecZWProp, new GUIContent("反闪纹理图遮罩位置/过渡范围")); }); SerializedProperty vignetteToggleProp = serializedObject.FindProperty("vignetteToggle"); DrawToggleFoldOut(ppController.AnimBools[6], "暗角", vignetteToggleProp, drawEndChangeCheck: isChangeToggle => { ReflectMethod("InitAllSettings", ppController); }, drawBlock: isToggle => { SerializedProperty vignetteColorProp = serializedObject.FindProperty("vignetteColor"); EditorGUILayout.PropertyField(vignetteColorProp, new GUIContent("暗角颜色")); SerializedProperty vignetteIntensityProp = serializedObject.FindProperty("vignetteIntensity"); EditorGUILayout.PropertyField(vignetteIntensityProp, new GUIContent("暗角强度")); SerializedProperty vignetteRoundnessProp = serializedObject.FindProperty("vignetteRoundness"); EditorGUILayout.PropertyField(vignetteRoundnessProp, new GUIContent("暗角圆度")); SerializedProperty vignetteSmothnessProp = serializedObject.FindProperty("vignetteSmothness"); EditorGUILayout.PropertyField(vignetteSmothnessProp, new GUIContent("暗角平滑度")); SerializedProperty vignetteFillProp = serializedObject.FindProperty("vignetteFill"); EditorGUILayout.PropertyField(vignetteFillProp, new GUIContent("暗角填充度")); }); if (GUILayout.Button("选择当前Manager")) { ReflectMethod("FindManager", ppController); } #if CINIMACHINE_3_0 if (GUILayout.Button("选择当前CinemachineCamera")) { ppController.FindVirtualCamera(); } #endif serializedObject.ApplyModifiedProperties(); } public void DrawToggleFoldOut(AnimBool foldOutAnimBool, string label, SerializedProperty boolProperty, bool isIndentBlock = true, FontStyle fontStyle = FontStyle.Bold, Action drawBlock = null, Action drawEndChangeCheck = null) { if (fontStyle == FontStyle.Bold) { EditorGUILayout.Space(); } EditorGUILayout.BeginHorizontal(); var rect = EditorGUILayout.GetControlRect(); var foldoutRect = new Rect(rect.x, rect.y, rect.width, rect.height); var labelRect = new Rect(rect.x + 18f, rect.y, rect.width - 18f, rect.height); EditorGUI.BeginChangeCheck(); EditorGUI.PropertyField(rect, boolProperty, new GUIContent("")); if (EditorGUI.EndChangeCheck()) { drawEndChangeCheck?.Invoke(boolProperty.boolValue); } foldOutAnimBool.target = EditorGUI.Foldout(foldoutRect, foldOutAnimBool.target, string.Empty, true); var origFontStyle = EditorStyles.label.fontStyle; EditorStyles.label.fontStyle = fontStyle; EditorGUI.LabelField(labelRect, label); EditorStyles.label.fontStyle = origFontStyle; EditorGUILayout.EndHorizontal(); if (isIndentBlock) EditorGUI.indentLevel++; float faded = foldOutAnimBool.faded; if (faded == 0) faded = 0.00001f; //用于欺骗FadeGroup,不要让他真的关闭了。这样会藏不住相关的GUI。我们的目的是,GUI藏住,但是逻辑还是在跑。drawBlock要执行。 EditorGUILayout.BeginFadeGroup(faded); { EditorGUI.BeginDisabledGroup(!boolProperty.boolValue); drawBlock?.Invoke(boolProperty.boolValue); EditorGUI.EndDisabledGroup(); } EditorGUILayout.EndFadeGroup(); if (isIndentBlock) EditorGUI.indentLevel--; } void ReflectMethod(string methodName, PostProcessingController controller) { serializedObject.ApplyModifiedProperties(); MethodInfo privateMethod = typeof(PostProcessingController).GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance); if (privateMethod != null) { privateMethod.Invoke(controller, null); } else { Debug.LogError("Private method " + methodName + " not found!"); } } } }