using System.Collections; using System.Collections.Generic; using System.Linq; using Ichni.Menu; using Ichni.Story; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Ichni.UI { public partial class PrepareUIPage : UIPageBase { public TextButton enterGameButton; public TextButton switchDifficultyButton; public string songName; public List difficulties; public string difficultyName; private ChapterSelectionUnit chapter; private SongItemData songItem; private DifficultyData difficultyData; } public partial class PrepareUIPage { public void SetUpPrepareUIPage(string songName) { chapter = ChapterSelectionManager.instance.currentChapter; songItem = chapter.songs.FirstOrDefault(s => s.songName == songName); this.songName = songName; this.difficulties = new List(); foreach (DifficultyData difficulty in songItem.difficultyDataList) { this.difficulties.Add(difficulty.difficultyName); } this.difficultyName = difficulties[0]; difficultyData = songItem.difficultyDataList.FirstOrDefault(d => d.difficultyName == difficultyName); switchDifficultyButton.GetComponentInChildren().text = difficultyName + " Lv." + difficultyData.difficultyValue; switchDifficultyButton.GetComponentInChildren().color = difficultyData.color; } public void SwitchDifficulty() { int currentIndex = difficulties.IndexOf(difficultyName); int nextIndex = (currentIndex + 1) % difficulties.Count; difficultyName = difficulties[nextIndex]; difficultyData = songItem.difficultyDataList .FirstOrDefault(d => d.difficultyName == difficultyName); switchDifficultyButton.GetComponentInChildren().text = difficultyName + " Lv." + difficultyData.difficultyValue; switchDifficultyButton.GetComponentInChildren().color = difficultyData.color; } public void EnterGame() { InformationTransistor.instance.SetInformation(ChapterSelectionManager.instance.currentChapter, songItem, difficultyData); MenuAudioManager.instance.audioContainer.StopEvent("PlayPreview"); MenuManager.instance.TestEnterGame(); } } }