using System; using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; namespace Ichni.Menu { public class MenuInformationRecorder : SerializedMonoBehaviour { public static MenuInformationRecorder instance; public Dictionary songSelectionRecords; private void Awake() { if (instance == null) { instance = this; songSelectionRecords = new Dictionary(); } else { Destroy(gameObject); } } } public struct SongSelectionRecord { public SongItemData song; public DifficultyData difficulty; public SongSelectionRecord(SongItemData song, DifficultyData difficulty) { this.song = song; this.difficulty = difficulty; } } }