using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Ichni.Story.UI { public class DialogBlockUI : StoryBlockUIBase { public string blockTitle; public TMP_Text titleText; public Button button; public List choiceGroups; public void Initialize(string blockName, Vector2 position, Vector2 positionOffset, Vector2 size, StoryBlockState state, string blockTitle) { base.Initialize(blockName, position, positionOffset, size, state); this.blockTitle = blockTitle; titleText.text = blockTitle; button.onClick.AddListener(() => { state = this.state; if(state == StoryBlockState.Locked) return; StoryManager.instance.storyline.currentBlock = this; if (state == StoryBlockState.Current) { DialogManager.instance.SetDialog(blockName); DialogManager.instance.PlayNextDialogParagraph(DialogManager.instance.currentDialog); } else if (state == StoryBlockState.Completed) { DialogManager.instance.SetDialog(blockName); DialogManager.instance.PlayNextDialogParagraph(DialogManager.instance.currentDialog, false); DialogManager.instance.RevealDialog(); } }); } public override StoryBlockSave GetBlockSave() { return new DialogBlockSave(blockName, blockPosition, state); } } }