using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ichni.UI { public static class UIManager { private static readonly Vector2 standardResolution = new Vector2(1920, 1080); public static float StandardRatio = 16f / 9f; public static float GetScreenRatio() { return (float)Screen.width / Screen.height; } public static bool IsWideScreen() { return GetScreenRatio() < 1.34f; } } }