using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; namespace Ichni.RhythmGame { [CreateAssetMenu(fileName = "UnlockKeysCollection", menuName = "Ichni/RhythmGame/UnlockKeysCollection")] public class UnlockKeysCollection : SerializedScriptableObject { public HashSet unlockKeys; } }