using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ichni { public class GameSettings { public int mainVolume = 100; public int backgroundMusicVolume = 100; public int soundEffectVolume = 100; public int uiVolume = 100; public int judgeOffset = 0; public int targetFrame = 60; public bool lowResolution = false; public bool debugMode = false; public GameSettings() { } public GameSettings(int mainVolume, int backgroundMusicVolume, int soundEffectVolume, int uiVolume, int judgeOffset, int targetFrame, bool lowResolution, bool debugMode) { this.mainVolume = mainVolume; this.backgroundMusicVolume = backgroundMusicVolume; this.soundEffectVolume = soundEffectVolume; this.uiVolume = uiVolume; this.judgeOffset = judgeOffset; this.targetFrame = targetFrame; this.lowResolution = lowResolution; this.debugMode = debugMode; } } }