using System; using System.Collections; using System.Collections.Generic; using Ichni.UI; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.Serialization; namespace Ichni { public class SettingsManager : SerializedMonoBehaviour { public static SettingsManager instance; [FormerlySerializedAs("settingsPage")] public SettingsUIPage settingsUIPage; public GameSettings gameSettings; private void Awake() { instance = this; } private void Start() { LoadGameSettings(); } [Button] public void SaveGameSettings() { string savePath = Application.persistentDataPath + "/GameData/GameSettings.json"; ES3.Save("GameSettings", gameSettings, savePath); } [Button] public void LoadGameSettings() { string savePath = Application.persistentDataPath + "/GameData/GameSettings.json"; if (ES3.FileExists(savePath)) { gameSettings = ES3.Load("GameSettings", savePath); } else { gameSettings = new GameSettings( 100, 100, 100, 100, 0, 60, false, false); } } } }