using System; using System.Collections; using System.Collections.Generic; using AK.Wwise; using UnityEngine; using UnityEngine.Serialization; namespace Ichni { public class AudioManager : MonoBehaviour { [FormerlySerializedAs("musicPlayer")] public SongPlayer songPlayer; public AudioContainer generalSoundEffects; private void Start() { InformationTransistor.instance.chapterSwitch.SetValue(gameObject); InformationTransistor.instance.musicSwitch.SetValue(gameObject); } } }