using System; using System.Collections.Generic; using Ichni.Story.UI; using Ichni.UI; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.Serialization; namespace Ichni.Story { public class StoryManager : SerializedMonoBehaviour { public static StoryManager instance; public StorylineDisplay storylineDisplay; [FormerlySerializedAs("StoryPage")] public StoryUIPage storyUIPage; public Dictionary globalVariables; void Awake() { instance = this; } } }