using System; using System.Collections; using System.Collections.Generic; using Ichni.UI; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.Serialization; using UnityEngine.UI; namespace Ichni.Story.UI { public class DialogUIPage : UIPageBase { public Button closeButton; public DialogContentFrame dialogContentFrame; private void Start() { closeButton.onClick.AddListener(() => { FadeOut(); dialogContentFrame.ClearAllSentences(); }); } } }