Files
ichni_Official/Assets/Le Tai's Asset/TranslucentImage/Script/BlurAlgorithm/IBlurAlgorithm.cs
SoulliesOfficial d4e860fa16 initial
2025-06-03 02:42:28 -04:00

43 lines
920 B
C#

using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace LeTai.Asset.TranslucentImage
{
public enum BlurAlgorithmType
{
ScalableBlur
}
public enum BackgroundFillMode
{
None,
Color
}
[Serializable]
public class BackgroundFill
{
public BackgroundFillMode mode = BackgroundFillMode.None;
public Color color = Color.white;
}
public interface IBlurAlgorithm
{
void Init(BlurConfig config, bool isBirp);
void Blur(
CommandBuffer cmd,
RenderTargetIdentifier src,
Rect srcCropRegion,
Rect activeRegion,
BackgroundFill backgroundFill,
RenderTexture target
);
int GetScratchesCount();
void GetScratchDescriptor(int index, ref RenderTextureDescriptor descriptor);
void SetScratch(int index, RenderTargetIdentifier value);
}
}