Files
ichni_Official/Assets/Scripts/UI/Settings/DebugSettingsWindow.cs
SoulliesOfficial 0109878661 auto
2026-02-13 09:19:55 -05:00

42 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Ichni.UI;
using UnityEngine;
namespace Ichni.Menu
{
public class DebugSettingsWindow : SettingsWindow
{
public Switch debugModeSwitch;
public Switch judgeTypeSwitch;
public Switch autoPlaySwitch;
public override void Initialize()
{
debugModeSwitch.SetUp(gameSettings.debugMode, "Menu UI/Settings_Debug_Mode");
debugModeSwitch.updateValueAction = () =>
{
gameSettings.debugMode = debugModeSwitch.GetValue();
};
judgeTypeSwitch.SetUp(gameSettings.judgeType, "Menu UI/Settings_Judge_Type");
judgeTypeSwitch.updateValueAction = () =>
{
gameSettings.judgeType = judgeTypeSwitch.GetValue();
};
autoPlaySwitch.SetUp(gameSettings.autoPlay, "Menu UI/Settings_Auto_Play");
autoPlaySwitch.updateValueAction = () =>
{
gameSettings.autoPlay = autoPlaySwitch.GetValue();
};
}
public override void SetValuesFromSettings()
{
debugModeSwitch.SetValue(gameSettings.debugMode);
judgeTypeSwitch.SetValue(gameSettings.judgeType);
autoPlaySwitch.SetValue(gameSettings.autoPlay);
}
}
}