19 lines
832 B
C#
19 lines
832 B
C#
using UnityEngine;
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namespace LeTai.Asset.TranslucentImage
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{
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public static class ShaderID
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{
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public static readonly int VIBRANCY = Shader.PropertyToID("_Vibrancy");
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public static readonly int BRIGHTNESS = Shader.PropertyToID("_Brightness");
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public static readonly int FLATTEN = Shader.PropertyToID("_Flatten");
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public static readonly int BLUR_TEX = Shader.PropertyToID("_BlurTex");
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public static readonly int MAIN_TEX = Shader.PropertyToID("_MainTex");
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public static readonly int RADIUS = Shader.PropertyToID("_Radius");
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public static readonly int BACKGROUND_COLOR = Shader.PropertyToID("_BackgroundColor");
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public static readonly int CROP_REGION = Shader.PropertyToID("_CropRegion");
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// public static readonly int ENV_TEX = Shader.PropertyToID("_EnvTex");
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}
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}
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